A few of the "Cons":
- Lack of Ship variety
- Sizes of ships doesnt make sense
- Unit AI is retarded (The AI insists on being on the same plane as the enemy when it comes to attacking them IN SPACE)
- Every single unit in the game has some sort of activated "ability" which most of the time boils down to "Push buttan to deal more damage"
- Directional armor is gone. There is no point in using the 3D movement since the damage is the same no matter where you shoot from and the unit AI is too stupid to take advantage of the difference in elavation anyway.
- The balance with ships is all wrong. Destroyers and Battlecruisers are now "Anti-Everything" (It's even in the tooltip) as such they'll just shoot down even your strike craft with ease. (I find bombers to be useless atm) Going back to unit AI. Fighters fly around really slowly sticking 100% to their formation and doing NO EVASIVE MANOUVERS AT ALL. (Dog fights are really boring to watch)
- Capital ship subsytems are gone as are cloak generators, gravity well generators, proximity sensors and sensors distortion probes. Anything to give an edge over the enemy in strategic gameplay is just gone.
- The skirmish maps are now really tiny and use a resource system similar to Deserts of Kharak and they run out really fast. This turns the game in to really fast quick brawls when atleast in my opinion HOMEWORLD should be more slow and methodical gameplay.