Weird multiquote error
Still since I know nothing of Second Life other than it's a kind of MMORPG I guess, I still don't understand the business modelAladainAF does.
This right here. I'm on the lower end, despite doing "ok" compared to people around me. I debated even voting, much less posting in this thread, because I feel somewhat poor compared to the rest of you guys.Well yeah but I'm willing to bet.the highest earners are the loudest. The lowest are under represented
Me and you both my dude lol. I can't even imagine that being my career. I always wondered if I could make a hobby out of it but I'm thinking the market is fully saturatedThat blows my mind that SL is still a cash cow, right in the feels that I missed that boat
It's a pity you didn't stick to your guns.
Feel free to post something other than a watch (a fucking WATCH LoL) as proof of your claims Foler. A sub-millionaire would surely have plenty of "avenues" of proof to provide the many doubters you have in this thread.
I have a hunch, however, that all we'll really be getting is a bevy of bros, urs, and ad hominems.
Trying to pass yourself off to other people on a message board that you're wealthy has got to be the lamest shit in the history of lame shit. Wow.
DC/northern Virginia is stupid expensive.
This right here. I'm on the lower end, despite doing "ok" compared to people around me. I debated even voting, much less posting in this thread, because I feel somewhat poor compared to the rest of you guys.
But then I remember all of this is german salary money making sure I also have healthcare and a pension to look forward to, where most of you have to take care of those things yourselves. Dampens the blow a bit.
The business model of SL is that you have to not think of it as a game in any regard. You have to think about a true, total "second" life when thinking about making money, with absolutely no regulation of any kind other than the most extreme of frauds. You have to not get hung up on real world things.
My business model works exactly how any real world business model would when selling product, with a few minor changes. Think about games on steam. Imagine creating a game that players generally enjoyed -- an average game -- and releasing it to steam for $10. Then, imagine never needing to update it, fix any bugs, or do anything with it. It's just there, waiting to be purchased. Now, imagine that the technology your game employs is always current and available.
That's kinda how SL works. You make shit, and you sell shit. And the shit you sell is available on the market. Forever, just waiting for people to buy. And if you make something new that catches on such as a breedable pets, you'll make a killing. Those people that make successful breedables make much more than I do.
I do so well because I do many things, and am many markets. Gaming, scripting/coding, custom work, etc. But while I'm enjoying working a few hours a week, I'm not going to lie that I killed myself for the first few years working to build up what I have.
The business model of SL is that you have to not think of it as a game in any regard. You have to think about a true, total "second" life when thinking about making money, with absolutely no regulation of any kind other than the most extreme of frauds. You have to not get hung up on real world things.
I don't think I ever claimed to make 7 figures per year, but if you took what I make in a year and compared that to the number of hours I actually work, it would equal out to around $1500 per hour. So far in 2019, just myself, I've made a little over $75,000 and yeah, I've worked about 50 or so hours this year.
I own three businesses (1 S-Corp , and 2 1065 Partnerships). I hire a fantastic CPA to handle all of it. I just scan and drop receipts and bills to a portal and he shits out a return at the end of the year. He does my S-Corp bookkeeping and payroll as well. I have to sign a few things (1099s that we mail out etc), but other than that he just does all the work. He charges me about $3,000 a year for everything, including personal return. I would never ever do my own taxes, hell no. If you're doing them on your own, more power to you but if you can afford a lawyer to finalize them, you're better off just using a CPA I would think. I have a CPA do it because I have better things to do with my time, such as getting through all 10 acts in PoE in a timely fashion.
So basically it's an unregulated marketplace. Setting up and selling items over time until you have a vast offering of products does make sense but you were showing transactions of $10k. So I don't know if those are specific items? It doesn't seem like there would be any rarity in this type of system if you are simply selling pixels.
I think this is where you lose me and I can't wrap my head around the idea that people treat this 15 year old game like it's the fucking matrix or something. Sounds like there are roughly 800k-900k active users who play it and judging by the market place they certainly have no issues throwing money at it.
Well if nothing else good for you for finding a niche market and making a killing at it. This is the kind of crazy shit that makes capitalism what it is.