Just playedTo The Moon(available on steam) a six or seven'ish hours long adventure game. I would say that both its greatest strength and its greatest weakness is that it is a labor of love. It's a great strength, because it chooses to tell a very original story on a very unique topic that feels very close to the heart of the author. The plot revolves around a couple scientists that have the mission to explore and then alter the memories of an unconscious dying man so that, at least in his mind, he achieves his greatest dream: going to the moon. Going further and further back in the past of the patient, you discover the peculiar love story he had with his out of the ordinary wife and then there are some twists and turns, buried secrets and moments of genuine emotion. It's a great weakness, because it's made with RPG maker, (with possibly an additional layer of custom code), so it's rather clunky and, the main guy behind the project being more of a storyteller than a game designer, gameplay elements are limited, artificial and not memorable. The 16-bit era, JRPG style pixel art is nice enough, but I must say they could have toned down another staple of that era: forced comedy that sounds like it's badly translated. In the game's defense though, if there was no comedy the game would be seriously depressing to play!
To the Moon got showered in awards and I would say they reward more the originality and maturity of the topic chosen than the execution of the whole package. Despite its many flaws, I think it's an experience unique enough and rewarding enough to deserve a little of your time and money.