I completed today Return of the Obra Dinn. It's a game made by Lucas Pope, famously known for Papers, Please (an absolutely brilliant game you must play if you have not). It was in a lot of Best of 2018 lists, so I am a little bit late to the party here. The idea of the game is that you must find out what happened to all the crew and passengers of a ship, the Obra Dinn. To do that, you have a magical pocket watch that, once in the presence of a corpse, allows you to see and explore the frozen in time moment when their death occurred (you also get to hear a bit of what happened before). Armed with this device, the ships' manifest, the ship's map and several sketches of all these fine people, you have to piece back what happened, little by little.
From an art direction / technical standpoint, the game looks like an early Macintosh game (only black and white, there is no shades of grey, only dithering). It's some serious wizardry, because the game is in polygonal 3D, yet, somehow, the rendering and filtering does not result in noisy or scintillating visuals. It is very original and does look very nice. In the video options, you can pick other computers/monitors of that era to accommodate your taste and/or nostalgia (I myself went for a render that used a very pleasant beige instead of white).
Without wandering into spoiler territory, I would say that my experience with the game was uneven, but it's unclear to me if it's because I am an idiot or because the game failed to hint at its genius early on. Basically, I played through the game finding it extremely tedious, with a huge dose of fluff for very little substance, and reached after several hours a very unsatisfying ending (solving about a third of the fates). I was just about to give up on the game, but checking some kind of beginner's guide on youTube made me realize I did not understand what the game expected of me as a player. The substance was there all along, I just failed to actively look for it. From then on, I did some sleuthing and solved all the other fates and that 2nd part of my play-through was very enjoyable, but probably not as enjoyable as it would have been if I understood the game properly from the get go.
That being said, I still feel one of the game mechanisms somewhat works against the game itself: every time you have three fates correct, the game validates them. As a result, when you are pretty sure to have two fates correct, you can try some random stuff on a third one until you strike gold. It's unclear to me if you have to do that to solve all the fates, but I would recommend you try and avoid doing it because, ultimately, you rob yourself of some satisfying sleuthing. Now, I understand that if you had to have hypothesis for all the fates before learning if you were right or not, the task would have been extremely daunting! It would also have been soul crushing if after a dozen hours of play you ended up being told "You made mistakes. Try again!" I guess validating fates 3 by 3 is some sort of middle ground already, but I feel it could have been done in 5 or 6 at least to make it less tempting to brute force solutions.
I would recommend you try this very original game if you are at all into its theme or like the idea of doing some detective work. To avoid the pitfall I fell in, let me give you this word of advice: if the game tells you you are able to identify a character (the portrait is no longer blurred), you absolutely can do it, even if it is not obvious how to. Also, bookmarks are your friends.