Got to spend abit more time with it; in some areas fairly polished for an alpha. Items are much less sparse at least in the early missions so no inventory tetris mini-game or 90% shit laying on the ground like POE etc. Crafting has a few twists that i started to unravel but basically looks like you get schematics that you can buy or drop, can decompos items with higher rarites dropping additional rare craft items (not 100%, % chances), some fusion mechanic that i haven't had time to figure out etc. There looks to be alot of ingame tutorial/manual info that i haven't read yet but looks pretty fleshed out.
I'm diggint the combat, its abit slower paced and definitenly not as face rolling as other ARPG's at the early stages (at least as a sniper, 3rd or 4th mission in I got butt fucked hard and ended up losing it (only can have 3 deaths), still get some rewards. Also there is "account" level that determines passive skill sets so you can jump into another character without having to start from scratch. I think individual characters have a base level that impacts certain things as well that you have to level. Also their is meaninfly heroic achievements that result in unlocking various skills, extra skill points, attributes etc. Not sure if those are global or character based.
Weapons and armor change your ability load outs to some extent by the looks of it (had 1 armor that created to holo-grams that did dps and took shots and another that put me in stealth but burnt addrenaline).
Looks like 3 base classes (2 playable) at the moment with each base having 3 individual sub classes that you pick one at the start of the game from. I am not a long time A-RPG'r so can't really comment on initial reaction to inovative ideas vs just a re-skin. Looks like there is some pvp and some unique events etc, haven't researched yet on their plans around keeping long term player engagement. I do like the ability to hold mouse button on the fly and rotate camera angels pretty flawlessly on the fly and they have a cover mechanic that looks fairly critical (at least on my sniper) . You can also do non story missions that cost a base currency (not the $ currency but a seperate one you earn). You can then shape and add "cards" to add elements to it so that is in the game right out of the gate. Spent my currency on researching a technolgoy to make rare crafting items so haven't got to try it out yet.