Invented Languages

sole

Molten Core Raider
338
1,203
Not quite sure where to put this, but I was tasked with coming up with a language for a book that has been abandoned. I'm no longer under any contractual obligation. If there are any aspiring writers that think they could make use of my work I'm offering it free of charge.

This isn't the only con-lang (constructed language) I've created but it's definitely the one I've spent the most time on and I'm kind of sad to see it go by the way-side.

I've included a couple of pictures of the syllabary and a display of what the writing system looks like. If anyone is interested at all please let me know. I enjoy this forum a lot so I figure it's best to give you guys first dibs. I'll also entertain any questions about con-langs (inception, processes, etc.) and how they might help or hurt your project.

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KurganAU

<Gold Donor>
249
280
Firsts things first, teach me how to say "fuck yo momma"

Being serious about it though, this looks like a bit of effort so props to you.
I've seen a few half arsed attempts, where it was created around the dialogue in the book and doesn't stand up to scrutiny instead of the language it being it's own entity.
Based on your chart, yours seems like the latter.

The main point I wanted to ask is how do you go about getting started without feeling like you are copying what exists already?
Do you embrace influence or try and go abstract with it?
 

sole

Molten Core Raider
338
1,203
Yes this language is its own entity; it has its own sound inventory, syllabic structure, unique morphology, etc. I came up with around 200 words to show off the syntax of the language to the author but I didn't get around to "fuck yo momma" haha. It would be doable though!

I always start from the ground up... I look at typical patterns in languages, e.g., the most common stops are /p/, /t/, and /k/, and if you want your language to be atypical you usually stray from the norm. So if I want a language that is extremely atypical (like this one) I stay away from the norms and create my own sound system, grammar, writing system, etc.

In regards to your second question I think it's important to accept influence, it then just becomes a definition of degree. For instance, with this language I looked at Proto-Eskimo, Koyukon and a couple of other languages, made a stew out of their sound inventories, and then became a picky eater when developing my sound inventory and deciding if I wanted an alphabet, logographs, or a syallabary to represent those sounds. I've seen some very abstract con-langs (time travel con-langs that have like 24 tenses, TONS of sound structures, and varying writing systems dependent on tense) and while I admire them I tend to stay a little more grounded--it's all about originality and practicality in my opinion though, regardless of how you get there.
 

Lenas

Trump's Staff
7,482
2,228
How many hours have you put into creating this? Or, what's the average amount of time you spend on constructing a language?
 

sole

Molten Core Raider
338
1,203
I spent a pretty good chunk of time on this language, over a span of 6 months I worked on it lightly and took my time. Others I have done over the course of a couple of weeks, but I think the longest was helping to develop a sign language to accompany a con-lang--that took about a year of intense work. If I had to calculate an average I'd say 3-4 months for something that I could be proud of.