bro just take their advice and get her an ipad like i didHow many plants are premium vs non-premium? Also I loved the original PvZ and so did my gf, but we aren't iOS users, is this ever coming out for PC or Android?
bro just take their advice and get her an ipad like i didHow many plants are premium vs non-premium? Also I loved the original PvZ and so did my gf, but we aren't iOS users, is this ever coming out for PC or Android?
Afaik PC is planned, not sure about Android, but I would assume so.How many plants are premium vs non-premium? Also I loved the original PvZ and so did my gf, but we aren't iOS users, is this ever coming out for PC or Android?
It is more nuanced than this. The # downloads is only one factor. Another factor is the point of acquisition cost. When you let people have the game for free, they have already invested something in it (hope, bandwidth, disk space, interest, etc), that automatically makes it easier for them to continue investing (time, communications) and eventually money. In other words, giving it away for free reduces all barriers at the most problematic point of transaction (acquisition). A second factor is the distribution of investment. Previously, buying games was a binary situation: you could buy it and give X or not. But the F2P model allows a much wider spectrum on both sides: those what only want to give x-n and those who want to give x and those who want to give x+n. If you chart out actual returns, you see that giving people an opportunity to play the game by paying far LESS and far MORE than they would for a single-priced solution is much more cost effective.It would be nice if they offered a full game purchase vs. nickle and diming, but I have to assume that the bean counters told the producers that the most profit to be made was in in-app purchases, not a one-time charge of $XX.99. With my own apps the conversion rate on free downloads :: purchases is ~5%, and no IAP but an upfront $0.99 price point is between 0-2 per day on average. For me, going free (assuming I can generate enough of an audience) is almost always better because I'll get 150-300 downloads per day when it's free.
Obviously I don't have the branding of PvZ, but I imagine the principle is the same.
So I'm guessing your neighbor asked for advice on where to bury the body?Thread necro story
Neighbor's 9 year old managed to spend over $400 on PVZ2 microtransactions.
Seriously though, fuck freemium.