IT/Software career thread: Invert binary trees for dollars.

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Deathwing

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C++11 does do a lot for usability and readability, I'll grant you that.

Any comments on the primitive include system and macro hell? I don't mean that to sound baiting. You obviously know more about C++ than I do, so I'm wondering if they've done anything to improve those lately.

Side comment: refactoring (other people's)shit code is one of my favorite things to do and I'm not sure why.
 

Noodleface

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I just would like a team..
frown.png
 

Deathwing

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It might be fun to work with Noodle, we could bitch about forums and shit code all day.

But fuck that Boston commute. I'm pissed off after driving my current 15 minute commute. You wouldn't want to work with me after your typical commute as you describe it. I'd be perpetually angry, more so than I already am.
 

Tripamang

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C++11 does do a lot for usability and readability, I'll grant you that.

Any comments on the primitive include system and macro hell? I don't mean that to sound baiting. You obviously know more about C++ than I do, so I'm wondering if they've done anything to improve those lately.

Side comment: refactoring (other people's)shit code is one of my favorite things to do and I'm not sure why.
For the most part our code base has no macros in any of our code, and we've never really had them either. So I can't really comment on them as they've never been a problem for me!

I'll agree that includes suck a big dick, so do compile times. If I don't use our build accelerator it takes about 45 minutes to do an un-optimized (quick linking) build of our product from scratch, this is with all of third party libs precompiled. Incredibuild has been a god send though, the builds are now sub 10 minutes and it could go a lot lower if we dedicated more hardware to distributed building.

I'm not really sure if they could ever rid of headers at this point, so much of the language is driven by them and I'm not sure how you could get around that (Hello libraries). I really enjoy developing in it for the most part. It's very high performance and the flexibility gives me a lot of ways to experiment and solve problems. There is always some new trick to do something better and the future looks bright with all the new upcoming additions in C++/17.
 

Noodleface

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Fuck being on a schedule.
I don't know what you're referring to but I can tell you that the schedule will be 1000% better than the unpredictable boston traffic.

Commute time ranges from 1 hour to 2.5 hours every day. Depends on "I DONT KNOW"
 

Cad

scientia potentia est
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Finance. I think most recently FP&A.
I'd probably try to live somewhere in between Irvine and LA then, so that she can be exposed to all of the LA companies for work. If you moved south of Irvine the commute would probably be too far.
 

Tenks

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I'd probably try to live somewhere in between Irvine and LA then, so that she can be exposed to all of the LA companies for work. If you moved south of Irvine the commute would probably be too far.
She's in the healthcare sector right now and there are some opportunities around the Irvine area. Verizon also has a big office really close to Blizzard which I think would be the most ideal fit. But there is a fairly large healthcare place north of Irvine which would work well so we could target like Rancho Santa Margareta as a possible living area. But honestly I'll need to get a better feel for the layout. I would highly doubt she'd want to commute to LA everyday.
 

moontayle

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Big city commuting is aids. When I worked at the data center in Dallas there was talk of consolidating the two we had into one, and the one would have been Fort Worth. Noodle's commute is comparable in that respect. That's part of the reason I rucked up and went back to school.

But I wanted to throw my congrats in along with everyone else. It's nice to see one of our own make the jump.
 

Tenks

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I haven't accepted the job yet. They still haven't presented the offer with the salary and all that. So everything isn't wrapped up quite yet.
 

Khane

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Yea, have you done any research on cost of living differences?
 

Tenks

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Yes I'm fairly well informed on the difference, Blizzard's pay structure and everything. The number I presented to them as my target base I felt was fair and if they offer me lower I simply won't accept. I want to work for Blizzard but I'm not willing to uproot my family, move to a more expensive region and take an effective pay cut. Shit I basically take a ~5% pay cut off the top simply because of CA income tax.
 

Cad

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Yes I'm fairly well informed on the difference, Blizzard's pay structure and everything. The number I presented to them as my target base I felt was fair and if they offer me lower I simply won't accept. I want to work for Blizzard but I'm not willing to uproot my family, move to a more expensive region and take an effective pay cut. Shit I basically take a ~5% pay cut off the top simply because of CA income tax.
Living in Orange County is pretty nice though. Definitely a huge perk.

Should be an interesting experience even if you end up not taking it.
 

Noodleface

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Is the end-goal to get into game dev or are you just happy working for the company?

Just curious, not trying to cause shit.
 

Vinen

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Living in Orange County is pretty nice though. Definitely a huge perk.

Should be an interesting experience even if you end up not taking it.
Agree with Cad. Hope they don't lowball you.
Just kinda surprised they didn't give you a verbal offer at least over the phone.

I have an open offer to be relocated (with pay-adjustment) to the Bay Area myself.
 

Tenks

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Is the end-goal to get into game dev or are you just happy working for the company?

Just curious, not trying to cause shit.
I honestly don't have much interest in game dev. I actually do enjoy writing Java platform services. Their billing does like 4b annually so its pretty impressive and interesting infrastructure to work on.