I've just started a little while ago and headed to Wookie land, and the game for me is tedious. I am playing it for the story, but if this wasn't the Star Wars IP it'd be a flop. I'm playing on the playstation, and maybe I'm just a boomer now but I feel like the controls are fighting me more than being intuitive. The sliding puzzles by far seem to be the worst. As far as I can tell, they only exist to pad time and content and the control scheme and camera during the slides is more frustrating than a fun 'look mom I'm surfing!" vibe. The combat seems to rely heavily on lock on, since without it I will be facing my camera at a dude and instead my character will go attacking off in another direction. But fuck me if I can get it to lock on until I'm already in melee range. Putting the lock on swap on the same control that moves the camera was another questionable choice. Add to that the platforming to get more colors for my poncho and it almost seems like anything other than just grinding the story to finish is pointless. None of the rewards feel... rewarding. I would really like to know what playtesters gave as feedback, and how a lot of this was thought of as a good idea.
Still, its a Star Wars game and the story so far is bland, but servicable. I want to know enough of the story that I'll keep playing. Though I might just drop this off hard difficulty down to easy and just punch it out like some sorta of interactive visual novel, cause the gameplay just isn't... fun. It just feels more a chore.
Yeah it's not because you are a boomer

It's just a very poorly thought out control response system. Just wait, there are a couple jumping puzzles where you are fighting it tooth and nail. I am doing the same thing. I slid everything to easy mode, and you just button mash it now. It doesn't matter anyway, because you cannot time the control patterns around combat because it's janky and unresponsive anyway. I would care more if I actually could UPGRADE my lightsaber rather than just cosmetics and have needed skill sets to defeat certain bosses, and if bosses had actual abilities that mattered, instead of just block and whack a mole, or roll out of a tell tale red flashing give away. It's like they were thinking, "Oh hey if we add meditation points and treat them like bonfires with some button layouts for various combat skills we can Dark Souls this up at the same time we go all tomb raider mode too!" Except they failed to realize that what makes Dark Souls Fun is actual GOOD combat, with tons of unique bosses that all have their own skill sets you have to counter. and completely different playstyles based on weapon selection. DS also has responsive timing in it's combat. It also has upgrades to gear. It also has soul to it. And then they fall short on the Tomb Raider puzzles because nothing is fresh after you side wall something for the 700th time, or force push the obvious walking platform, or force pull a tarzan rope to you.
Then how they present the story. Let's take the absolute worst part about Destiny here and recreate it. It shows you next to nothing in Dialogue that even means anything, and you get more story out of going to your datapad and reading it. Fucking hate that shit. Put the story in the damn game - either with cut scenes, or better, moving dialogue. There are bits and pieces of that with the Sisters in various parts which I will not spoil because you aren't where I am yet, but that should have been replicated across the entire game not just certain segments piece mealed together.
And lastly, yeah. Write a damn story worth a shit. Which is disappointing considering anything one could have done here differently and experience from God of War development.
And Jesus the backtracking. I am at the point now where I am so tired of getting to my objective and then using this stupid map to find out how to get back to my ship. What a cheesy ass way to pad game length. Only one cool thing has happened o far in my backtracking to get back to the ship, but nothing of that story was ever even fucking laid out to begin with so it had ZERO investment from me in caring other than "Well, at least this is something new for once" (You will see when you get there) and of course I had to read about it after it was all over because none of the cut scenes said jack shit about why I ended up there aside from a worthless little snippet which didn't give any back drop to it.
I could write better shit than this. During drunk gaming weekend.
I am far enough in I just want to blast through it and return it. No idea, other than Respawn fanboy ism, this is getting reviews like it was from various outlets. It's a pretty mediocre, bland, game. Problem is we have been conditioned to EA's dogshit Star Wars games for so long now, we get something like this and even the medicore garbage stands out from what we were sold before.
Disney needs to open this IP up and give it to everyone and licensing popular IP's as a monopoly (NFL, Star Wars) should be illegal. Would love to see what Naughty Dog would do with this IP. Or Guerilla games. Shit, ANYONE worth a shit.