LOL... First off.. EQ was built off the modified Tanarus engine, not Unreal. Tanarus was a tank game that Verant developed back in the late 1990s. BigWorld was not only available to the VG team, it was offered to us, and considered by the team as a possible choice. Unreal 2 was chosen as the base because our lead coder was good friends with Tim Sweeney, and they felt we could get better support from the Unreal team. SGO never had 300 people working on anything. The most we ever had at the company was around 130-ish. I worked at SGO for over 2 years before VG was bought out by SOE.