Have it on switch, haven’t noticed any load times really. Runs as smoothly as anything on switch does, and it’s not like it’s particularly graphically stunning on any platform.Tactics Ogre is by far the best of its genre imo and the changes they made for Reborn sound great, but it's irritating that SE decided not to release it for Xbox. I really don't want to buy it on PC (at least not until it shows up on Geforce Now) or PS5... anyone here tried it on Switch? I've heard it looks great on both handheld and docked, but I'm not seeing anyone talk about load times which are something that have made me regret buying a few things on Switch instead of other platforms in the past.
FFT remaster was in the Nvidia leak ages ago. So far pretty much every other game in that leak has been officially announced or already released. I’d say it’s pretty much a given FFT is coming, the question is just when. I can’t wait!Maybe if it sells well enough there will be a FFT WOTL remaster?
It’s probably going to be some shitty remake where they “felt that the isometric tactical combat is dated and not what players want in the 2020s” and we’ll end up with some shitty aRPG for the nth time
There's a video that explains all the changes in a review and there were quite a lot of changes to make it less shitty than it used to, by reducing the amount of stupid grinding you need for example and adding endgame content and what not.I'm only a handful of battles into Tactics Ogre Reborn and it is just mind-blowing how much better this game is than FFT in both story and gameplay. I don't know how much was changed from the original Ogre but I can hardly believe that FFT came after this game because FFT just does everything worse.
FF tactics had the job system with hidden classes and shit tat was cool, came with special abilities and shit too. TT Ogre from what I remember was a grind fest keeping all of your troops leveled up and they were all standard BS. Both games I had fun with but FFT was way fucking better IMO.Tactics Ogre might be the only 1P console game I like more than FF Tactics
Tactics ogre also had a job system with hidden classes. You had to grind certain units if you weren’t using them as much, just like FFT. I think you’re thinking of a different game or didn’t play it very much and are misremembering. I think it had more classes than FFT, not even including the monster classes.FF tactics had the job system with hidden classes and shit tat was cool, came with special abilities and shit too. TT Ogre from what I remember was a grind fest keeping all of your troops leveled up and they were all standard BS. Both games I had fun with but FFT was way fucking better IMO.
Yeah maybe im misremembering, shit its been like 30 yrs. I remember it being way more grindy though.Tactics ogre also had a job system with hidden classes. You had to grind certain units if you weren’t using them as much, just like FFT. I think you’re thinking of a different game or didn’t play it very much and are misremembering. I think it had more classes than FFT, not even including the monster classes.
Class
Classes available to human units, which make up the bulk of playable characters and generic recruits. A mainstay melee attacker adept with a wide variety of weapons. Jack-of-all-trades, master of none. A mainstay ranged attacker adept with a bow and crossbow. Though their accuracy drops sharply...tacticsogre.fandom.com
Eh, unless you were planning ahead early stuff was so slow you would be fucked by normal play / grind. IIRC warrior was shit, swords are shit, pretty sure hammer wasn't good. Archers mowed stuff down. Grinding weapon skill levels was agonizingly slow.The changes all sound entirely awful to me?
Fixed team-wide XP per stage?
Class change tokens that are gated behind drops/vendors?
Level caps on based on story battles?
How is any of this anything but cutting the balls off the entire class/xp system?
Maybe it opens up later or something, but FFT is much much more customizable with classes. Everything in Tactics Ogre is tied to your current class, so you can’t use two swords from a ninja when you are a knight and add in another classes abilities like you could in FFTTactics ogre also had a job system with hidden classes. You had to grind certain units if you weren’t using them as much, just like FFT. I think you’re thinking of a different game or didn’t play it very much and are misremembering. I think it had more classes than FFT, not even including the monster classes.
Class
Classes available to human units, which make up the bulk of playable characters and generic recruits. A mainstay melee attacker adept with a wide variety of weapons. Jack-of-all-trades, master of none. A mainstay ranged attacker adept with a bow and crossbow. Though their accuracy drops sharply...tacticsogre.fandom.com