Goes both ways on saves imho.
Like, as an old gamer. I can appreciate the old school jrpg idea of saving at churches, etc. or, dnd-like idea of having to find a safe spot to rest, and save. This tends to work well in survival based games. (or, metroids, etc.)
However, as noted. The need to just stop at any time, and go do something, like an adult is often required. So, it can be frustrating to not be able to do that. These save spots need to be very frequent.
Also, modern 3d games are often super complex, and in result super buggy. A metroidvania, with 2d gameplay will often be 100% stable, and nearly impossible to run into a gamebreakiing bug without trying. you dont need a quicksave. These games however? falling through geometry, bugged npcs, broken ai, quests, etc happens all the time... they almost require quicksaves just for that alone.