Draegan_sl
2 Minutes Hate
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I just exchanged gifts with Eidal. He gave me Officer Vi, I gave him Haunting Zyra. What the fuck, lol.
If you want to be good at MOBA's, do not learn to play LoL. Start with Dota2 or at the very least HoN.
LoL = Call of Duty
Dota2 = Battlefield 4
So based on Cyni's comments in the Heroes of the Storm Thread, am I not getting the full "deep" MOBA Experience by just playing LoL? Or is he just being a "hipster" to quote Draegan.If I know Blizzard , and their catering to casuals... It'll be more like LoL than Dota2... They'll want to appeal to the masses and promote it as an e-sport HARD, and throw money at sponsors to do so (just like Riot did with LoL).
That being said, you'd benefit a lot by learning the more difficult and "deep" Moba games if you want to really learn the genre.
Everytime dota 2 comes up you post some stupid generalization that "every dota player is x". I'm sure you haven't spent any time playing it and have no basis for the comparison as you just recently started league. Your key talking point is denying, which to be honest is as annoying as any dota player saying league is simple. Neither game is simple, they are both hard to master.Dota2 players are just like that because LOL is massively more popular so their is an inferiority complex.
Really? They JUST released Jinx, with a global ultimate (granted, it is a skillshot). I also think Jinx is one of the best designed champions in a while. She's REALLY fun to play, and I generally don't play ADCs at all. I'm not too worried about their champion design, personally.They've more or less decided that global reach skills are a no go and most heroes with a global reach skill are some of the originals most inspired by skills that exist in Dota. League heroes can't have too much hard CC which pushes skill design into a very small window of effects - largely centered on damaging or repositioning as the centerpiece. League items can't have obscure on use effects because just like champions the items can only provide damage/mitigation and some variance of that as there are very few active inventory items of major significance in league design. I think they are just honestly hitting a wall because they can no longer afford to be wacky and creative within the constrained meta of how league has evolved over time.
Good luck! Only like 48 more hours. You can do eeeeeet!Made it in to Silver 1 last night on my 3rd promo series attempt. Here's to hoping I can grind out enough wins in time to get G5 today haha, no clamps please!
The truth is, anything can work in solo queue. Except in solo queue, your success with unconventional picks has little to do with team work and communication, and more to do with individual skill.yeah, pugs enforce the meta, and kill "unique" champion designs and builds.
Shrug. That's actually why I prefer LoL over DotA. People may call it dumbing the game down or making it noob friendly, but I think it just makes the game more enjoyable. So much of DotA's design (in my personal opinion) seems to be focused on punishing those who are not doing well.I definitely feel LoL's champs are not as wildly imaginative as they could be. I understand the whole "toxic", "counterplay" bullshit buzzwords, but I think they take it a bit too far at times. or kill fun, in the name of it. when they should just look more to ways to enhance play.