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Ravishing

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The hack has already been fixed and that video is old.

hacks are boring and that video is boring.
 

Ravishing

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this thread has been on the 2nd page for too long.

New Map coming soon (tm) .

Once the 2014 season is officially wrapped, we're going to use a staggered rollout during preseason, pushing the updated map onto live in stages to help ensure server stability. Here's the order for our planned rollout:
Stage 1: Team Builder and Intro Bot games
Stage 2: All normal modes, custom games, and all other bot modes
Stage 3: Ranked
2014 Ends November 11th btw, so looks like 1.5 weeks until the new map is in Team Builder and they want to roll it out to the rest of the modes ASAP so that they can start implementing all of the new changes. They don't want to have to update 2 maps so you probably won't see any of the 2015 season changes go Live until the new map is working across all modes.
 

Noodleface

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Feeling a bit better about playing now. I did get Ryze but had some trouble getting "into" him. I decided to stick with Sivir on bot for now and am doing much better - don't get me wrong, I still suck, but people aren't calling me a faggot usually anymore. (Usually)

Now I just need to start understanding the flow of the game a bit more and understand how to build items depending on how the game is going.
 

Amzin

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I feel like I say this constantly now, but yea item choice is a huge part of the strategy of the game. Not only your end-goal-build, but when to save gold for a bigger buy vs. buying a small boost now. Marksmen, like Sivir, have arguably the most straightforward and consistent builds so that kind of eases you into it.

The most important skill to master at first is last hitting though. 3 waves of minions is more gold than killing someone. Last hitting skill is also useful in mid/top lanes if you play there so there's really no reason not to make it your focus, if you're looking for something to focus on at first.
 

Vitality

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Yeah noodle, get that last hit (cs) practice up!

Part of the reason I suggested the champs (oriana/lulu) I did before is that I felt it's easier to transition into the various stages of game flow (early/mid/late) as you stated you're having a tough time geting a feel for.

Good practice starts by focusing on fundamentals and then applying them to advanced tactics when they become comfortable mechanics. (that's what I teach the kids in my bowling clinics at least)

As others have said: Last hitting (CS) is a universal practice that can translate to the rest of your game performance so that's a great place to start.

Skill shots and Smart casting etc are another place to focus on after you get the general feel for the game.

Item builds come with time, the best piece of advice I can give is to do some decent research on item builds for your favorite champs, be able to determine when you should buy certain situational items like Hex drinker or Merc Treads etc.

**I don't have very good advice for sivir as I don't play AD at all, I do play support very very often though, so if you want to get some practice in with me as your support I'd be happy to run you through the gauntlet**

If you care about improving a bunch I can record some of your games for the RR bro's here to disect and give tips on as well. *Watching your own replays helps your game a ton*
 

Amzin

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There's basically 3 kinds of Marksmen: Trinity users, Casters, and Attackers. Trinity users are primarily Corki and Lucian (although it's less popular on Lucian now) and they focus on chaining fast spells between attacks for big damage. Casters rely on high ratios and burst damage from their spells and items to try and win or finish a fight right away, or poke. Casters are Graves and Sivir mainly. Attackers rely on their auto-attacks, with their abilities being more about positioning or steroids rather than actual spells. Common attackers are Tristana, Caitlyn, Ashe,

Attackers have usually the simplest builds: You want Infinity Edge and either Stattik Shiv or Phantom Dancer as your first items, along with vamp scepter into Bloodthirster and a Last Whisper later. You almost 100% of the time get Berzerker Graves and 1 defensive item. In fights, you hang back and just attack the closest enemy, trying to keep them from getting to you and killing them as soon as possible, then move onto the next and the next after that.

For Casters, you focus more on getting raw damage early, I like the double B.F. sword route, building those into Blood Thirster and either Infinity Edge or Mercurial Scimitar. Armor penetration is super important since your burst damage is your only goal. For Sivir, you want to land a lot of damage with your Q before the fight starts if possible. During fights she's not insanely strong so rely on your ult, your E (spellshield), and your Q to try and kill whoever dives you.

Trinity users have the most convoluted and varied builds. Usually you rush Trinity Force, but after that all bets are off and it's often up to personal preference and team comp as far as what's "best". Sometime Blade of the Ruined King, sometime Youmoo's Ghostblade, sometimes you go into Infinity Edge + Shiv like attackers. I don't actually like the Trinity users much myself so they're my weakest Marksmen. These are probably the "brawliest" of Marksmen, you usually dive into the fight with everyone else and just try to kill their squishy targets first, using your movement abilities to bypass their tanks.
 

Ravishing

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When I play Sivir I normally build high dmg+crit: Infinity Edge > Stattik Shiv > Last Whisper . For abilities I normally go R > Q > W > E.

I've seen people go R > W > Q > E but I personally like the Q harass in lane more than the W waveclear. I've sniped a bunch of kills early laning phase with Q... I would go W first if you're getting pushed to your turret and need more waveclear.

To play Sivir properly you need to use W for attack speed at right times and you need to get good with using E to block the most critical abilities. I supported a Sivir that would E too early and too late and she got wrecked. You HAVE to use E efficiently. It regains some of your mana, wastes enemy mana, and negates an entire ability. People that get too panicky and use it too soon or too late fucking suck dick on Sivir.

Also need to know when to use R (to speed up team to initiate or flee). Having good game sense is key to using R properly.
 

Noodleface

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Yeah noodle, get that last hit (cs) practice up!

Part of the reason I suggested the champs (oriana/lulu) I did before is that I felt it's easier to transition into the various stages of game flow (early/mid/late) as you stated you're having a tough time geting a feel for.

Good practice starts by focusing on fundamentals and then applying them to advanced tactics when they become comfortable mechanics. (that's what I teach the kids in my bowling clinics at least)

As others have said: Last hitting (CS) is a universal practice that can translate to the rest of your game performance so that's a great place to start.

Skill shots and Smart casting etc are another place to focus on after you get the general feel for the game.

Item builds come with time, the best piece of advice I can give is to do some decent research on item builds for your favorite champs, be able to determine when you should buy certain situational items like Hex drinker or Merc Treads etc.

**I don't have very good advice for sivir as I don't play AD at all, I do play support very very often though, so if you want to get some practice in with me as your support I'd be happy to run you through the gauntlet**

If you care about improving a bunch I can record some of your games for the RR bro's here to disect and give tips on as well. *Watching your own replays helps your game a ton*
Thanks for the advice!

Indeed I've been focusing on last hitting a bit more lately. I played DOTA2 for a little while, so I did understand the concept at least. I have some trouble judging how much damage I do to how much is left on the minion but that will come with time.

One thing DOTA 2 had was you could kill your own minion for a denial, can we do that here too?

As for recording.. I'm like 20 games in.. so I don't think I'm ready yet haha.
 

Draegan_sl

2 Minutes Hate
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This game has no direct denial, but there is a technique called zoning. Basically you play aggressive enough to scare your opponent away from last hitting. That, and pushing the lane into the tower when your opponent goes back so the tower kills the minions.
 

Vitality

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One thing DOTA 2 had was you could kill your own minion for a denial, can we do that here too?
Nope, although as a support I watch the enemy ADC for when they'll go in and get a CS and throw some poke down on them to punish them for CS'ing.

Later on down the road you'll be able to do this too whenever possible as an ADC (in between your own last hitting).
 

Eidal

Molten Core Raider
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Also, just find a handful of Champs you think you will have fun just playing and just play the game over and over.
When Draegan says handful, he actually means "play whatever champ you saw/read/heard about in the last 12 hours". In practice, this works out to slightly less than "all of them."
 

sebur

Bronze Squire
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There's basically 3 kinds of Marksmen: Trinity users, Casters, and Attackers. Trinity users are primarily Corki and Lucian (although it's less popular on Lucian now) and they focus on chaining fast spells between attacks for big damage. Casters rely on high ratios and burst damage from their spells and items to try and win or finish a fight right away, or poke. Casters are Graves and Sivir mainly. Attackers rely on their auto-attacks, with their abilities being more about positioning or steroids rather than actual spells. Common attackers are Tristana, Caitlyn, Ashe,

Attackers have usually the simplest builds: You want Infinity Edge and either Stattik Shiv or Phantom Dancer as your first items, along with vamp scepter into Bloodthirster and a Last Whisper later. You almost 100% of the time get Berzerker Graves and 1 defensive item. In fights, you hang back and just attack the closest enemy, trying to keep them from getting to you and killing them as soon as possible, then move onto the next and the next after that.

For Casters, you focus more on getting raw damage early, I like the double B.F. sword route, building those into Blood Thirster and either Infinity Edge or Mercurial Scimitar. Armor penetration is super important since your burst damage is your only goal. For Sivir, you want to land a lot of damage with your Q before the fight starts if possible. During fights she's not insanely strong so rely on your ult, your E (spellshield), and your Q to try and kill whoever dives you.

Trinity users have the most convoluted and varied builds. Usually you rush Trinity Force, but after that all bets are off and it's often up to personal preference and team comp as far as what's "best". Sometime Blade of the Ruined King, sometime Youmoo's Ghostblade, sometimes you go into Infinity Edge + Shiv like attackers. I don't actually like the Trinity users much myself so they're my weakest Marksmen. These are probably the "brawliest" of Marksmen, you usually dive into the fight with everyone else and just try to kill their squishy targets first, using your movement abilities to bypass their tanks.
I wouldn't totally agree with this as I see Lucian and Corki in the same category as your "casters" certainly as much if not more so than Sivir. Maybe Lucian not as much due to having to utilize his auto attacking but certainly Corki with having to land spells to major damage just like a graves needs to do. In reality I guess I just feel you broke them up too much and it should be along the lines of "more auto attack reliant vs less auto attack reliant" and even then the lines are muddy for some like Lucian/Corki.

I absolutely disagree with them diving in to fights though past tanks. Easiest way to for them to get blown up especially with him trying to learn the game he should never be using movement abilities to go forward in to an a 5 man enemy team.
 

Amzin

Lord Nagafen Raider
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I wouldn't totally agree with this as I see Lucian and Corki in the same category as your "casters" certainly as much if not more so than Sivir. Maybe Lucian not as much due to having to utilize his auto attacking but certainly Corki with having to land spells to major damage just like a graves needs to do. In reality I guess I just feel you broke them up too much and it should be along the lines of "more auto attack reliant vs less auto attack reliant" and even then the lines are muddy for some like Lucian/Corki.

I absolutely disagree with them diving in to fights though past tanks. Easiest way to for them to get blown up especially with him trying to learn the game he should never be using movement abilities to go forward in to an a 5 man enemy team.
Lucian and Corki play very, very differently than Graves or Sivir though. Graves and Sivir tend to be few, large hits whereas Lucian and Corki tend to be more sustained damage, similar to attackers, but they really on weaving spells in to the mix and have a way more varied build. I would recommend avoiding Corki or Lucian for a beginner anyway, and obviously you don't ALWAYS go into the team, but those two tend to be the most aggressive of the Marksmen you see, along with Graves but if Graves blows his load on the front line you may lose your teamfight right there.

My distinction with "casters" vs "Trinity" is the frequency of their spells and really the gameplay involved. Kog'maw is weird in that he can fit into any of the archtypes, and there's obviously some cross-over among the 3, but you really shouldn't play Sivir the same way you play Lucian and you certainly shouldn't buy Trinity force on her.

Oh, as a bonus tip, never, ever, buy Runaan's on any Marksmen right now. I'm not sure if it's still including as a "recommended" item for any of them but it's a serious noob trap item that I still see people buy way too often.
 

Ravishing

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lol.. what MMR do you see people buy Runnan's "way too often" ? I don't think I've seen that item on a player in 6+ months.

TBH every champ plays way different than another which is why you specialize in a few and learn them inside & out. There are intricacies with every single champ. You can lump ADCs into "auto attackers" and "casters" but beyond that there is no point trying to differentiate.
 

Draegan_sl

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lol.. what MMR do you see people buy Runnan's "way too often" ? I don't think I've seen that item on a player in 6+ months.

TBH every champ plays way different than another which is why you specialize in a few and learn them inside & out. There are intricacies with every single champ. You can lump ADCs into "auto attackers" and "casters" but beyond that there is no point trying to differentiate.
I saw a cait buy one the other day. I would also buy a Hurricane on Teemo jungle!