Pyros
<Silver Donator>
Problem is Sorc feels mana starved already so if you take the shield you basically just wait for mana to come back up everytime you get hit. Unless maybe you get a mana regen engraving but that's kinda eh.
Shadowhunter does get small heals constantly if you're transforming yeah, you heal on transformation, then when it ends it does some weird ass math to give you back your hp(demon form has +hp) and it seems to give you more than what you had, so it has pretty good over time sustain. If I'm not getting assraped I can end fights at full hp even though I did get hit by chip dmg here and there which is nice.
Gunlancer has a ton of shields, especially blue spec, that you can usually not lose actual hp and just shields.
Zerks don't have self heals but they have insane mitigation if you have the card sets in Mayhem spec, and they heal to full with the green potions so that's nice.
And obviously every class has potions. You can slot different types of consumables that give hp too, for example you can have the standard potion, but also timestop potions(invuln for 3secs, good to dodge mechanics) or protective potion(15% shield for a few secs) although these are exclusive, and you can also have campfires which provide hp/mp regen to everyone around, not too sure if it works in combat though.
Shadowhunter does get small heals constantly if you're transforming yeah, you heal on transformation, then when it ends it does some weird ass math to give you back your hp(demon form has +hp) and it seems to give you more than what you had, so it has pretty good over time sustain. If I'm not getting assraped I can end fights at full hp even though I did get hit by chip dmg here and there which is nice.
Gunlancer has a ton of shields, especially blue spec, that you can usually not lose actual hp and just shields.
Zerks don't have self heals but they have insane mitigation if you have the card sets in Mayhem spec, and they heal to full with the green potions so that's nice.
And obviously every class has potions. You can slot different types of consumables that give hp too, for example you can have the standard potion, but also timestop potions(invuln for 3secs, good to dodge mechanics) or protective potion(15% shield for a few secs) although these are exclusive, and you can also have campfires which provide hp/mp regen to everyone around, not too sure if it works in combat though.
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