Brahma
Obi-Bro Kenobi-X
It's not the "difficulty" of the raids, I enjoy difficult content. It's the stupid crazy jump-through-these-hoops mechanics, or raidwipe. Which they specifically admit in those notes.
"Wants to develop events/content that is geared towards fun and less hardcore than just endgame raids introducing crazy new mechanic after new mechanic."
Did you watch that vid I linked? Or vids of any of the LA endgame raids? I want content where the challenge/difficulty is overcome by playing my class well, not doing this on rails paint by numbers bullshit, where the whole group gets punished if any one person is .5 seconds off on their timing. It's just lazy design, "we don't know how to make this more challenging than the last raid, so we'll just add these stupid mechanics". And since every new raid must outdo the last one, the mechanics just get more and more retarded.
And please, skip the lecturing on game design. It makes my eyes roll so hard I can barely read your post. In addition, there's literally nothing you can say on that topic that I don't already know, or haven't already heard FROM YOU, and others on this board. MMO design threads and derails happen quite frequently here, ffs. And I'm not interested in having a discussion about general game design theories, I'm in the LA thread to talk about LA specifically.
This pretty much sums up how I already feel, and I'm only GS 1080? Not even close to end game. I can imagine how it will get later.
Raes is spot on with the .5 seconds. The fuckin crazy dodging. The lack of tells etc. It's all lazy design.
I also now see what

I'm also in the same mindset, I don't care about playing some silly side game. Figure out some better mechanics for these fights, instead of me running around dodging for half these fights. Get some progressive gauntlet modes in there. ANYTHING but DDR, where if you're not Fred Astaire you lose.
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