Siliconemelons
Naxxramas 1.0 Raider
- 12,724
- 19,418
So... after last year going through the adventure of writing and self publishing a book I have another adventure I am looking to go on.
What I am looking to do, is make a relatively good RPG via RPGMaker MV. Before you knock it, there have been a good number of successful RPGMaker games in the Steam and Mobile markets- they all however have one running theme - 90% of the assets are custom.
I would not be looking for financial success - this would be a personal endeavor, much like my book.
I have in my circle of friends some talented people yet there are some spots where I would need to pay for certain assets etc.
What I do not know is what to pay when seeking out certain aspects.
How much should I pay for art assets? animated pixel characters, character portraits, bosses and minion art, background scenes or enviroment tile sets etc.
How much would music go for, overworld themes, town music etc.
Custom scripting is available to make modifications to the main system of the game - It uses JavaScript with HTML5 output for things such as system mods, UI modifications etc.
I invested around 1k in my book in terms of buying my own ISBNs, doings my own copyright registrations, prints and typesetting etc.
I expect the expense for this project to be well more than that and may not be my 2017 project but a 2017-18 project.
I am mostly looking to see what exactly I can expect to spend by outsourcing certain things- some of them such as certain art aspects and music I have contacts for, but I don't want to sit down and talk to them and offer something too low etc.
Thanks for the input!
What I am looking to do, is make a relatively good RPG via RPGMaker MV. Before you knock it, there have been a good number of successful RPGMaker games in the Steam and Mobile markets- they all however have one running theme - 90% of the assets are custom.
I would not be looking for financial success - this would be a personal endeavor, much like my book.
I have in my circle of friends some talented people yet there are some spots where I would need to pay for certain assets etc.
What I do not know is what to pay when seeking out certain aspects.
How much should I pay for art assets? animated pixel characters, character portraits, bosses and minion art, background scenes or enviroment tile sets etc.
How much would music go for, overworld themes, town music etc.
Custom scripting is available to make modifications to the main system of the game - It uses JavaScript with HTML5 output for things such as system mods, UI modifications etc.
I invested around 1k in my book in terms of buying my own ISBNs, doings my own copyright registrations, prints and typesetting etc.
I expect the expense for this project to be well more than that and may not be my 2017 project but a 2017-18 project.
I am mostly looking to see what exactly I can expect to spend by outsourcing certain things- some of them such as certain art aspects and music I have contacts for, but I don't want to sit down and talk to them and offer something too low etc.
Thanks for the input!
- 1