Marathon (Bungie)

TairyGreene

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Yeah I've switched to a DS Edge on PC for CoD. Omni movement is just better and the rotational AA is retarded, esp in CQC. Autosprint is also kinda OP on controller. Questionable option, but it's nice not having to constantly mash the left stick.

I haven't played D2 pvp in years but last I knew it was pretty even. Just that certain weapon types are better/worse depending on input. Interesting that snipers on controller were nerfed. I didn't know that.
 
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MightyMadman

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I can concede to majority of the points, and fully accept that this could very well be that this is slop to be consumed; esp the track record of bungie setting norms to mtx's and live service gaming that has been relatively toxic for consumers over the last 10 years. Even seeing that while DEI is more or less out the door due to copious amounts of failure, the ghosts of it will still be systematically present for the foreseeable future..

But the art style being dei? maybe the characters because of their androgyny and essential low-effort base design; personally I took that for MTX cashgrab. In route of The Finals, customize every fascet of your character from hat to shoes.

The art style is just a 2006's GTA:Vice City's take on 1980's Miami(tho not as good).. another nostalgia-grab for an era that existed ethereally in the realm of marketing, for Marathon; it was when the world moved into the internet and 3d graphics age, an imagined future if you will.. its information-driven vectors influenced by corpo sponsorship. Honestly wouldn't be surprised if Sony wasn't more or less headstrong in the art direction as they were one of the main pillars to the product design of this era.

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It's no Beskinski or Frazetta, and it's definitely some sort of amalgamation of acid techno mess.. but definitely sits up there around my personal favorite design era, next to brutalism; I was like 10-13yrold running to bookstores to copy down cheatcodes for video games.. before they were even on the web, or atleast I had web access.

Also, why is the "not for everyone" argument so damning? I definitely cannot recommend Tarkov to everyone, but I love it. As far as that video above, the Cycle was great.. the thing that shot themselves in the foot was balancing.. if you were high tier, low tier stood ZERO chance at winning.. I could do ketr runs in Tarkov, and win against Altyns but not because of headshots.. and then there were MMR "buckets" based off of currency gain rather than skill; so cheaters ultimately rose to the top, and any top player would face cheaters in 100% of their games. Which in turn bled their game of any creator advertisements via streamers, and content creators because they simply just left due to cheater problems.

I would love that shut, that y2k style, as a millennial, millennials are fucking stupid. We grow up looking at this she as kids and cant create shit like it.
I hate how this game looks like the most 4 years of college ass designs
 

rhinohelix

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Fuck you; first, bungie is in shitty up-state Washington. You want to talk about a liberal hellhole, you go north from where I'm at. Secondly, most of the game devs in southern California are not natives. Most to all of them are too liberal for their own state
Really? An odd reaction for one agreeing with the sentiment but if you say so.


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Leadsalad

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Watching some twitch streams and this looks like it should have released 10 years ago. DOA imo.
10 years ago extraction shooters were barely a thing. 5 years ago this would be competing with PubG and DayZ I believe(?) and Fortnite wasn’t a thing really outside of the micro transaction hell pve base builder.
 

Cybsled

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Twitch streams don’t do much to sell the game - seems pretty “been there done that”. The retro 80s Tron stuff doesn’t even feel that strong in game
 

Chimney

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10 years ago extraction shooters were barely a thing. 5 years ago this would be competing with PubG and DayZ I believe(?) and Fortnite wasn’t a thing really outside of the micro transaction hell pve base builder.

idk if it'd even do well 5 years ago. PUBG 8 years old/DayZ 12 years old I think both cater to a different crowd as it's just a pure BR with more "realism" and no extraction.

The Division dark zones (extraction pvpve) looked and played better than this and that was ~10 years ago and you got a full PVE shooter attached to boot.

This doesn't appear to do anything new at all or refine and polish what exists elsewhere today.

A neon flavored Tarkov with robots/aliens and mid UI. Do they think they will poach from those players?

Should have just made another destiny equivalent instead of funneling this money into this soon to be failure smh.
 

MightyMadman

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Really? An odd reaction for one agreeing with the sentiment but if you say so.


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How??? your stupid enough to assume that is in bungie is in Southern California tho. And i agree because of the types of game that been releasing. Not to sound like a homer, It’s all coastal cities that have this these types of people, not the who state.
 

MightyMadman

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Watching some twitch streams and this looks like it should have released 10 years ago. DOA imo.
Yeah, this shit would be amazing 10 years ago.
10 years ago extraction shooters were barely a thing. 5 years ago this would be competing with PubG and DayZ I believe(?) and Fortnite wasn’t a thing really outside of the micro transaction hell pve base builder.
I’m looking at a stream right now and I have no idea what bungie is assuming will sell this game; okay extraction shoot FPS, okay that can sale a game to a few people; but there is nothing that makes this game unique. Using marathon as a name, but the game doesn’t look like the original, old marathon fans aren’t coming back to that. Character are not looking or doing anything cool; there no anime titties selling me the game(should I rant about that). Gameplay maybe but that game only go so far with this type of game. Maybe lore and themes but that would be better used as a single player FPS like doom
 

Lenas

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Alpha download is only 6GB so it's not surprising the textures are all so flat. Doubt any of the visuals are actually finalized. I remember the Black Ops high res texture pack was like 45GB by itself? Seems like the first two maps are basically newbie yards. Will definitely jump in if I get an invite but what I'm actually looking forward to probably wont be testable until open beta. Gearing up for runs on the Marathon ship seem to be the main goal of the game.
 
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Utnayan

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Holy fuck this looks awful. What the fuck were these people doing for 5 years? Protesting not having Milkers in the men's bathroom?
 
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MightyMadman

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Holy fuck this looks awful. What the fuck were these people doing for 5 years? Protesting not having Milkers in the men's bathroom?
These are the same people they had to have a statement about abortions rights… like we care about what a game company thinks
 
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RobXIII

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This is going to release, die in a week, then they will blame mean gamers and remain completely free of any self-awareness.
 
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gauze

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This doesn't appear to do anything new at all or refine and polish what exists elsewhere today.

A neon flavored Tarkov with robots/aliens and mid UI. Do they think they will poach from those players?

I mean, it technically is doing something different than it's Tarkov counter-part.. it's closer to the competitors like Delta Force, Arena Breakout, and The Cycle; but actually far closer to CoD DMZ.. the easiest answer is casualizing/simplifying it.. Tarkov has an essential population bleed problem that stims from its 6+ month wipe period.. Most hardcore/no-lifers are "maxed" in less than a month, and every "casual" player has essentially blown their financial load and do not have the "grind" mindset and/or time to bring themselves back up because they're competiting against "meta" shit. Tarkov is one of those games that require almost 1000hrs to really grasp the game to a understandable point for many. It has a lot of developer debt and bloat that add characterization, and also frusteration to the game for many. Take the audio for example, if you listen to anywhere on the internet complain about tarkov.. audio is up there on the list, but they are persistent in wanting to make an incredibly complex audio system that involves interaction with the enviroment, such as occlusions and bounce back.. Right now, if you're walking next to a wall.. you can hear your footsteps bounce off that wall giving you audio that sounds like someone is walking next to you, and in an extent this happens to trees, sometimes hills, and rocks; buggy mess and incredibly annoying r/n.

Ontop of Tarkov has a lot of gear mechanics that are complex but also simple to the average tarkov player. Armors have different materials that have different durability burn, repair, and pentrating values.. ontop of 6 different classes of armor.. plus all the bugs that come along with that.. 50+ attachments where you could essentially catagorize their paper dolls into three different buckets.. but realistically they all fundamentally change the gun beyond the actual paper doll stats of recoil% and ergo. 15 Different headphones, like 8 different night visions, 30+ scopes and sights. Almost every calibur of ammunition minusing maybe .22, onto of different tiers of ammunition with pen value and velocity differences.. Shotgun ammo has variation on pellets, nades have variation on fuse time and shrapnel, 3 or 4 different variations of the same guns in the same caliber but micro differentials.. then you have bleed, light bleed, 9 different body parts that can all be affected by.. 20+ different healing items, 20+ different injectors, ect. No developer is tackling that, let alone in 5 years.. Tarkov has been in "beta" for almost 10 years now.

Also, load times is a huge problem with Tarkov. It's probably the most relatable to the BR rush, a lot of people gravitated out of PUBG for a number of reasons.. but one of the factors is a 2 minute lobby, a 1 minute plane ride, and if you died immediately, a 20+ minute waiting for friends; it took them almost 5 years to add a revive function.. Tarkov is the same. 10 minutes of inventory maintience, 5 minutes of putting a kit together(flea market captcha is awful), 6 minutes of waiting to get into a raid, and if you die immediately 20+ minutes of waiting for friends; ontop of horrible horrible horrible optimization.. Marathon is thinning that out, by making it where all the valuable loot sells back so you walk out with cash and attachments/gear(much like DMZ).. Getting into raid times are less than a minute(so far), and an entire raid is around the 20 minute mark.. Considering that 1-4 hours of work in Tarkov can be gone in less than 5 minutes, Marathon is tackling to minimize that.. the carrot on the stick is the attachments and augments that are supposedly more horizonal power than direct/vertical power; but thats the problem they will face depending on how balance plays out.

But it's also hard to innovate the base game loop of go in, loot some shit, get into some scuffles, and get out.. you throw cogs at it by increasing player interaction, boss fights, hordes of ai, and other interactive shit; I'll forever be sad that no one still hasn't tackled DMZ helicopter extract.

tldr, its lowering the overall time investment that something like Tarkov requires.. Very much trying to be the EQ to WoW, or PUBG to Apex/Warzone.

also iirc, The Division was a failure. Plagued with server issues in the beginning, and many people arguing repetitive gameplay.. ontop of bullet sponge pve encounters and I didn't know it had any sort of PvP until way later after Division 2 came out lol.

Holy fuck this looks awful. What the fuck were these people doing for 5 years? Protesting not having Milkers in the men's bathroom?
While the latter can probably be said the same to Riot, I guess.. but Valorant also took roughly 5 years or more to develop(Year 3ish we learned of "Project A") and it had far less "features" and a map pool by per square inch size less than half of Marathons.. not 100% on that, but Valorants maps are pretty small. Also its to be noted that a good majority of FPS players often play in low graphic settings, and 4:3 resolution; so having a focal point on graphic fidelity and high resolution probably isn't their first thought ontop of "competitive" performance when consoles is also a focal point. If I understand correctly, I believe the first three years was a lot of engineering and they didn't start onboarding what we see today uptil two years ago. I also don't know how much weight is being put into an Anti-Cheat, as this is something that plagues every FPS game currently.. Riot put out 80 million on their anticheat starting, who knows what was spent on it today. And while good(and invasive), they still have cheater problems.

It's quite literally Apex DMZ lol
 
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Zindan

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I'll have to agree with Lenas Lenas here after watching several streams. The game is clearly in is Alpha state. Whether they have the capacity to alter the game much between now and its release, I dunno. It definitely needs more time in the oven, but I think the games eventual failure at not being a break out hit will lead Sony one step closer to financing a higher quality, less greedy version of Genshin Impact (by Korean devs). Unless they give up on Live Service altogether.
 

Xevy

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Watched Shroud for a bit. TTK seemed very fast for the few fights I saw, which is generally shitty for a game with class systems and abilities. Everything else looked like a decent Alpha state. Definitely looks like a more Arcadey style extractor than a Tarkov crawler type. But if you've seen any of the streamers for Tarkov lately, most new blood is coming in because of run n gun chads and not strategic players, so it might have a hole to carve out in the market.

Definitely big Frontier The Cycle vibes which is not a great thing.