[12:40 AM] MichaelMayhem: so... when you build a 'new' game with an existing one below it with 3+ years of players, everything's a lot harder to build. You have to take into consideration what every single action you do is going to affect a player's Live accounts. What happens if you change this item, delete this power, delete this item, delete this entire map/story mission
[12:40 AM] MichaelMayhem: And... something happened... that made us kinda not care about that for awhile.
[12:41 AM] MichaelMayhem: So we started taking an axe to things. And then we needed to undo all that, and that turned out to be a nightmare.
[12:41 AM] Zurick: Basically people were kind of wrong about the PC contract and it had already expired. We were renegotiating it while creating the console version and basically this axe almost came to PC about 6 months ago
[12:41 AM] Zurick: So when we thought for sure we were going to be closingn the PC version
[12:42 AM] Zurick: we started to blow up those systems to improve them for console
[12:42 AM] Zurick: We were about 3 days from informing you guys about the wind down on PC when it was renewed
[12:43 AM] MichaelMayhem: it was a sudden "it's saaaaved!", and while most of the office was celebrating... I knew what damage we'd done. I knew there was no going back.
some interesting discord conversation.