That was cringe.
Yeah I was so stoked for this game when I heard Squeenix was going to make it, but I'm reaaaaaally unsure now.
What are you guys seeing that's so bad based on that video?
As Studio Head at Crystal Dynamics, Amos says that “loot boxes are dead” and that Crystal Dynamics “never even went down that path.”
So far, it looks like the monetization is based entirely (aside from the box price) around costumes. I know they've specifically said that characters, levels, and story content will be free, and I think they've said there won't be any P2W stuff, so that should also cross gear and exp boosters off the list.As someone that spent a ton of time playing Mavel Heroes despite all of it's flaws, I'm definitely interested in this. Seems to be a similar model of regularly adding new heroes, and the combat looks like it will be way more fun than traditional iso view arpg. My main concern now is with the monetization, because this is going to be a full $60 game. I'm hoping the initial base game and content justifies the initial price before they start the parade of new character packs, costumes, etc that will be churning out.
One of my biggest issue with this game is that they are clearly basing their visual aesthetics on the movie version of the characters, but with none of the movie's actor. It has B movie feel, tt feels rather disconcerting, I feel they would have been better served with going with visual aesthetics based on the comics.