I didn't think the game picked up by the end of the trial myself. And if a game takes 6+ hours to "pick up", you done fucked up. And to be frank, I don't think the combat was particularly amazing. The jumps and dashes added to it, but the combat lacks impact compared to 2, and especially 3. Plus a meh cover system
I've been watching some streams. And you know what? I see a distinct lack of something. Fun. There's this tired doggedness that keeps some playing. There's this constant stream of apologetics and attempted rationalizations for how things are. Every time I watch someone get into it, something comes up. Some bug, some UI element, or questionable systems decision by the devs and it looks like it becomes more a chore than a passion. I'm not a huge angry joe fan, but his stream was the shining example of this. They were slogging through that ice planet, confused on where to go, looking tired and kinda defeated. Trying to do the above, but halfheartedly because fun had left the building and everyone knew it.
I personally can't wait to hear his angry rant about how BioWare done fucked it up. With his Commander EA character, he doesn't even have to touch micro-transactions. Maybe they'll start listening to people like him rather than people with 10-20K subscribers.
I've picked up the game, I am about 6 hours into it, and this is where it completely falls on it's face, IMO. This game doesn't feel like ME1 all over again. It feels like ME4 raped ME1, because SAM is always there in your head telling you where you are. There is no exploration in this game. There's no, "Hey, I'm gonna go over there and check this out." Nono, reaper-like SAM is always there watching you rub one out. And more than willing to add his two cents on the matter.
Too many things to read, too much nothingness to acquire. It all feels very same-y. I've said this over on BSN, that it feels like the writers of the original trilogy started with an idea, and then slid parts around that idea to make it fit. Jenkins getting killed to Ashley joining the squad, to Liara joining to killing her mom. Up until now, the game is a little better than average, not great. Then you have Virmire, and shit just got real. You had us all hooked as soon as you presented that choice.
Then, moving on to ME2... It felt like a fucking achievement gaining the loyalty of all those people for the suicide mission. If you didn't get to that point, the characters that you didn't have the loyalty for died.
ME:A just feels different, as if they were trying to build it from the outside in. Stodgily putting blocks together. Hoping and grasping for some kind of idea, but it just never came.
It just feels like BioWare either has writers that are good at writing nothing, or worse is forcing them to become good at writing nothing.