All mechs have at least one module slot. The full mastery just gives you an extra for that variant.I just noticed a module slot at master... do i need to unlock every other skill in that skill page to get to master, then i can buy that zoom module?
I see, thanks. Getting better with the Cataphract now so i can play him nonstopAll mechs have at least one module slot. The full mastery just gives you an extra for that variant.
http://mwo.smurfy-net.de/mechlabYou guys know if theres a loadout prog kinda like that eve online prog where youll see in advance if everything will fit before buying
Found this as i was waiting for a reply here
Jenner is still something of an issue? I remember Jenner and Hunchback laserboats being a PITA, just running around melting faces nonstop. Jenners with upgraded engines were often impossible to damage because of server sync issues, wonder if they ever fixed that. Also the damage/armor balance that they went with, I remember hitting Jenners with multiple Gauss rounds, seeing the damage apply to their paperdoll, and watching them run the fuck off. There was no way that a Jenner should be essentially immune to being cored from large caliber weapons - that was something else I hope they fixed. Hunchbacks also early on had issues with damage transfer so they soaked more damage that they should have.Jenner JR7-F: For when you want to go fast, and do equal damage to assault class mechs.
This is why a lot of early adopters/spenders have buyer's remorse.
Part of me wonders that if they had actually had community warfare implemented at release, if they could have let players focus on that more instead of pumping out mech content for what seems to me to be a short term cash grab. Mind you I never played at release, but when what I hear this long after release is so strikingly similar to what many concerns were back even before open beta...I mean, I just don't know what to say. It def sounds sadJust don't hold your breath for it being any more than the 12v12 TDM
Possibly because your loadout is more heat efficient after dropping some weapons? I dunno.Found this as i was waiting for a reply here
Neat tool, although i cant seem to be able to put Case in the web lab? not that bad just have to remember that i have 4 tons more in-game
What is tweak for engine speed?
Thx for tips
One thing i dont get from that mechbay is DPS goes up as im removing weapons from my mech?
And damn that xl300 is close to 5 million, think ill have to pick my weapons first lol
3d. Hmm installed that after, actually killin pretty good with it, just gotta make every shot countWhich Cataphract variant are you playing? Some benefit more from standard engines than XL's because the Cataphract's torso is literally the broadside of that proverbial barn. XL's open more firepower options but you will become far less durable.
And no wonder your dps went up when you took weps off that thing on smurfy if it was one of the erppc's you dropped. That thing has got to run hot as hell...
Ballistics move faster now, and they've done some work on netcode. Jenners are more hittable now. Spiders are the new version of sketchy hitboxes/lagshield. There's still no collisions so there's no reliable way to disable/punish them for being too aggressive. Not sure if you played after DHS were implemented, but jenners now carry 6 ML instead of SL. They're still top-tier. Hunches struggle because of ghost heat making the P useless, and the shadowhawk does everything the other models do, better (and with jumpjets).Jenner is still something of an issue?
August-September 2012 was the best state the game was in, sadly. While closed beta felt like a simulator, 12v12 feels like an arena shooter. I'm sure if they had the game more feature complete, it would have gone over better at release. In the most recent "State of the Inner Sphere" Russ talks about "re-releasing" the game later this year. But like in thatAoEO postmortem, you don't get a soft-release for a branded game.Part of me wonders that if they had actually had community warfare implemented at release, if they could have let players focus on that more instead of pumping out mech content for what seems to me to be a short term cash grab. Mind you I never played at release, but when what I hear this long after release is so strikingly similar to what many concerns were back even before open beta...I mean, I just don't know what to say. It def sounds sad![]()
It isn't elegant, but it doesnt have to be, this is the 3D build that I used to run:CTF-3D3d. Hmm installed that after, actually killin pretty good with it, just gotta make every shot count
Something i dont get is the armor, how did u full up everything? no matter how low my tonnage i always get low caps on most of the parts of the mechIt isn't elegant, but it doesnt have to be, this is the 3D build that I used to run:CTF-3D
One ERPPC for long range sniping, three medium lasers for stripping armor once you get closer and an LB10X for shattering the bits underneath. Once you get some surplus c-bills, give that a try, or something similar, I had great success with it.