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Yes I was curious about this. I had this on twitch and every single time I looked it was a loading screen.Think I'm on the final boss at this point, and I'd guess 20% of the time in the game has been loading screens after getting caught & failing the QTE on the robots. I think that could be slightly relaxed and not detract from the game play. Got to the point where I hesitated using the teleport/elevator/train between worlds cause the load times can be somewhat noticeable even if they did Spiderman it up a bit where its usually a different variety of visuals.
I can pickup and play hollow knight pretty much over and over, this I don't know when I'll replay it. Certainly won't 100% it cause looking at some of those speed run blocks, fucking crazy. Only point I thought I got locked and would have to restart was after the world freezes and turns out there was 1 hidden block to get past doors I couldn't find for a good 30 min of running around. That kinda thing is really annoying.
Fuck each and every one of these shinespark puzzles.
I finally gave up on most of them. I seriously almost broke my Pro Controller when I smashed it against my coffee table. The hassle of trying to perfect 20 different buttons at the precise right moment, plus putting a cross bomb in the precise right spot, followed by having to try to shinespark and jump back up to said ledge just to get a + energy tank or 2 more missiles is totally not worth it, and not even necessary to defeat the game. Whoever thought that was a good idea to implement into the game I hope dies of a flesh eating virus. I think I finished with like 152 missiles, so not sure how many more you can get, but whatever. It was enough to defeat Ravenbeak, and like I mentioned before, I took the game back to Walmart and got a refund.
The game had some really cool moments for sure, and some of the exploring and opening of new parts of the map was exciting. And I really didn't even mind the EMMI's that much (except for the last one), but some of the puzzles and some of the bosses just sucked most of the enjoyment out of the game for me. I'm glad I beat it, but I don't think this game was worth the $50. Whatever. Darkest Dungeon 2 comes out tomorrow, and I'm playing a lot of Back 4 Blood. Metroid was mildly entertaining for the 4 or 5 days I played it, but it's not a game that overall I will look back too fondly on.
Video Game Dunkey here
Video Game Dunkey here
got to this game finally. and this is really hitting on a number of my frustrations.So now that I have played almost to the end, I think I dislike this game. It is just full of everything that is bad about Metroidvanian's in general.
The biggest issue, though, is it is completely on rails. There is no legitimate exploration to be done, it is entirely force-fed to you. The level design is shit, not just because backtracking takes forever but also because it doesn't feel like a real world at all. It just feels like a lot of POIs casually linked by teleporters.
The EMMI fights are fucking terrible. They are repetitive, boring, and worst of all they get more infuriating as the game progressive. Oh hey, this one freezes you. Oh, the next one sees through terrain and fucking stuns you. It is all just ridiculous and the cloak-based counterplay is non-existent. You end up just running as fast as possible anyways.
I can't tell you how much the spin boost is fucking shit. The fact that there is a window inside a high-enough jump as opposed to just being a normal double-jump like in Super Metroid is so infuriating that I almost stopped playing. When a mechanic that you introduced in a game 28 years ago feels better in that game then in this one, you know you really fucked up.
This is not a good game. The graphics and story make it about a 6 to 6.5, but everything else is so inferior to Ori and Hollow Knight, shit even to Super Metroid and Zero Mission, that it feels like a slog instead of being a fun experience.
and starting to get outright annoyed.
joystick shinespark puzzles... can't use the keypad. finnicky as shit.
more talking... just hit that chozo exposition dump, where he gets shot in the back. ffs. talk talk talk. in fucking metroid. leave that, go 30ft, and now Adam talking..
"raven beak". seriously? raven beak. do chozo even know what a raven is? It'd be like a 40k space marine named Monkey snout. why the fuck would he be named after some animal all chozo kindof resemble?
I think it’sI believe metroid is a floating legless headcrab.
Final verdict.
ugh. Calling it quits on stage 2 of bird beak.
I ended up getting most of the powerups. I think I missed 4 naturally. looked up how to get those 4. and grabbed 2 of them. The last two decided nope.
two main factors here. I figured out by practicing myself, that you can diagonally shinespark charge and got a couple ones I was having trouble with naturally. I was totally lost on the last 4. Looking up, I found out hitting Y and B mid spacejump, will take you out and put you into the shiinespark charge mid-air. Something the game doesn't tell or hit at. so that let me get a couple I couldn't figure out how the hell you were supposed to get, easily
last two. one was a twitchy one, that I just nah out of. And the last was a total bullshit, again shinespark mechanic that is not hinted at or natural. you can shinespark into a diagonal floor, which will reenter boost run, letting you run, and restart the shinespark, after you get onto a flat floor again. so, while after reading the answer, actually getting it, should have been easy. I just said no, because fuck you. if you are going to have shit like that, you need to show the player its a thing.
Bird brain. I didn't find the elevator as bad as others. Although its still true. why? stage 1 I figured out fast enough. refills. countering move it along to stage 2. A bad design issue here, and a couple other times is the game doesn't let you know what is pure cutscene and where you are in cutscene.. but also need to be shooting missiles. or is that even just for looks? I have no fucking idea.
stage 2. fight is already too long. patterns are annoying. not having fun, I'm done. like, people were bitching about the elevator. Im just sick of stage 1.
theres a stage 3? fuck you.
Most of my thoughts on this mirror everything already said by everyone else.
Nintendo doesn't understand the appeal of Metroid. They seem to have no idea what they are doing.
"samus you are a metroid. " what even the fuck?
in the reddit on metroid prime remake someone commented on how prime is slow and methodical, while current metroids are fast paced and running. its true and a huge problem. look at that one review of prime, that mentions how prime invites you to explore, learn about the world, read, etc, and how its menacing, lonely and fills you with dread. THAT is Metroid.
Fusion, and Dread do not understand Metroid. too fast, too much 1 hit kills, trying to be hollow knight. talk, talk, talk.
rehashing is bullshit as well. chozo, metroids, x. kraid. all the abilities. cross bomb and storm bombs the only new thing? get some new ideas. oh wait. counter. counter. counter.
I don't know what to call this, or a number to give. is this a highly polished turd, or great game mired with some TERRIBLE choices dragging down the good?
Incredibly disappointing.
I’m playing this now because I started it (again) on vacation. Frankly, I must be bad at this shit because I had an easier time in Elden Ring than this shit. Normal mode and each boss still takes 5-6 attempts. And I just find the fucking shinespark shit annoying. I know I missed a lot of upgrades. And that’s probably the problem. That said I’m at the point when everything freezes. I’m told to find a secret item and go back and use some device in Cataris. Am I near the end? I hope so because I want to finish this for good.
Prettiest but least entertaining Metroid ever?
It has an easy. I’ll see how it goes tonight. I have a hard time beliving I’ve got much left since I’m using the gravity suit and can mostly free roam.Yeah pretty much.
Not sure where you are in relation to the final boss, but IIRC the last 5 or 6 bosses were all kind of ridiculous. "Take two energy tanks off per hit" ridiculous. The Metroid series was never about being Souls Hard, it was about exploring and collecting enough powerups to be OP. I don't think you can ever actually be OP in Dread.
I think they tried to hard to be Hollow Knight or something along those lines.
I only played it the once and I've been thinking about maybe going back and trying a second run to see if I enjoy it more now with tempered expectations, but I just can't get worked up to do more EMMI fights and superhard lategame bosses. Maybe if it got an Easy setting since then? Hell maybe it already had one, I don't know. I played it on Normal.
It has an easy. I’ll see how it goes tonight. I have a hard time beliving I’ve got much left since I’m using the gravity suit and can mostly free roam.