Yeah, the previews sound like they added a bunch of extra systems that you will have to balance, or at worst they just become checklists and it will play like The Ubisoft Game, diluting the original system. I buy very rarely at launch, so I might just wait for the GOTY edition with all the extra DLC like extra tribes and chiefs baked in. I also want to know if they tackle the progress, where you had no time at all to play Mordor Manager, until you got to the very end.As I said in my semi-review in the shadow of mordor thread:
Middle-earth: Shadow of Mordor
I think I'm in line with the rest of the good gamers in enjoying the game but felt like I became an invincible juggernaut during the first act. They're supposed to have easy/medium/hard, but I feel like when you really enjoy an action RPG you're not challenged until the difficulty has words like "nightmare" or "legacy" or "hurt me plenty" in it.
I'm somewhat apprehensive about Shadow of War because A: I'm afraid they'll stray from the original system and use a larger budget to make a more generic RPG and B: I'm not sure if I'm excited about building up and maintaining an army. I had more fun in the first 25% of the Shadow of Mordor game being a lone ranger trying to survive in a hostile environment.
Still, I'll buy this full price on release (or preorder it) just to support the idea of open world RPGs, especially procedurally generated ones.
Through the Market, players can purchase Loot Chests, War Chests, XP Boosts and Bundles (accessed only with an internet connection).
The same thing 90% of games do now?
Because it compromises the objective of making the best game possible. If there's a shitty grindy part, is it because of malice or incompetence ? I'd love to believe the latter, but you can never be absolutely certain. I'm waiting for the GOTY anyway.It's single player that affects you not at all. Why care?
It's single player that affects you at all. Why care?
I think the point is that if it sinks its roots too deep into single player then game developers will make a game harder so that without the gear benefits from the cash shop you will have a much harder time completing it.This kind of shit has been sneaking into games for years at this point and has yet to negatively affect me in any way so my ability to muster outrage about it is depleted.
Hey, soon every single player game can just be like the old arcade games where the bosses would just instagib you randomly to make you dump quarters in.
"Hero! The dragon is too strong, but buy these potions of divine light to resurrect mid battle for only $4.95 each! Of course, you could go defend the town for sixty more hours instead to gather the strength you need..."
It's single player that affects you not at all. Why care?