One thing that this game does well that separates it from other RPGs is that it really tries hard to force you to make your attacks multi-dimensional. In other RPGs top-gamers are always looking for synergistic builds and while that's OK, in a game like this it causes fairly boring and repetitive gameplay.You are hilarious.(Try harder,too obvious. )
you tried hard. I’ll give you that!One thing that this game does well that separates it from other RPGs is that it really tries hard to force you to make your attacks multi-dimensional. In other RPGs top-gamers are always looking for synergistic builds and while that's OK, in a game like this it causes fairly boring and repetitive gameplay.
Shadow of War tries to fight that with:
1. Enemies being frequently immune to certain attacks.
2. Enemies being frequently vulnerable to certain attacks.
3. The skill tree itself not offering a lot of ways to improve specific attacks that much.
4. Several different resource pools.
The end result is pretty spectacular, each tough captain fight requires you to utilize a handful of attacks.
That being said, I imagine that a few lucky rolls on gear can create some synergies with abilities. I found a cape that gives +100% duration to fire, and have been stacking fire stuff. Right now I've got:
1. My cape with +100 fire duration
2. My chest gives +17% chance for crits to light enemy on fire
3. My dagger causes stealth attacks to light enemy on fire
For skills, my mighty shot can light enemies on fire, my elven light ignites enemies, my elven rage can explode after it expires. And of course there are so many fires/ grog barrels you can ignite.
I'm sure other such synergies exist (I bet there's some good ice ones, and I also bet you can stack some kind of might generation, especially with Fatal Might), but despite that I don't think you'll get away from having to use a variety of attacks.
One thing that'd be funny and a little annoying is if the game tracked what you used to kill enemies with and populated the captains with more immunity to it. So if I scorch the earth with apocalyptic blaze, everything starts to get immune.
Utnayan is 100% right on this. Loot boxes in single player games is wrong on so many levels, and every one of you that contributes/supports to this business model is complicit in spreading this taint of greed and thereby personally endorsing pay walls, artificial difficulty curves to encourage purchasing, time locks, and locked content.
I usually hate collections in games, but I really love these ones and how they not only make you run around like a dickweed to pick up junk, but also pause the gameplay to show you the piece of junk and have one of the most likable female characters in gaming talk to you about the piece of shit you just wisely invested a minute to go collect.Tarrant was totally right, this is nothing like raking leaves. It's more like collecting bugs and mounting them on pins while a plain looking bugologist tells you about them.
At least there's only like, 10 artifacts per zone and not the hundred that Assassin's Creed sprinkled on like seasoning on a 10lbs shoulder roast.Great, so it's a grind with somebody telling you about how great you grinded. I've got the perfect app for you, although you might wanna watch your ass.
WHY the fuck of all people would
Great, so it's a grind with somebody telling you about how great you grinded. I've got the perfect app for you, although you might wanna watch your ass.
I usually hate collections in games, but I really love these ones and how they not only make you run around like a dickweed to pick up junk, but also pause the gameplay to show you the piece of junk and have one of the most likable female characters in gaming talk to you about the piece of shit you just wisely invested a minute to go collect.Tarrant was totally right, this is nothing like raking leaves. It's more like collecting bugs and mounting them on pins while a plain looking bugologist tells you about them.
At least there's only like, 10 artifacts per zone and not the hundred that Assassin's Creed sprinkled on like seasoning on a 10lbs shoulder roast.
I always enjoyed the story behind the artifacts, just random tidbits of story that make the world more real. Glad you saw the light.![]()
I spent about $500 on the TCG in the Star Wars Galaxies Game, considering that game was decommissioned I feel like a fool. At least your game still exists.
Also, my biggest disappointment so far is that I can't bring my favorite orcs from one land to another. Because Horka the Mindless is my man. His only dialogue since the beginning has been various degrees of frantic "I don't know! I don't know!!" and it is comedy gold to hear him yelling that while violently braining random orcs
You can via a "Send to Garrison" order, I believe - that sends it back to the market thing, doesn't it? (It's a common enough order that I'd gotten like 9 from my excess in game cash I spent on the low quality loot box)
So, can we just solidly state that there's something seriously wrong with the gaming industry as a whole and that Sow is just a symptom? And that as problematic as loot box mentality is, that it is separate from the core game play?
It's cool if you don't want to support the game. It's cool if you do. It's cool if you pirate it out of spite. It's cool if you wait to bargain bin it. All of that is cool and your stances are all valid.
Now that we got that out of the way, can we talk about the game itself? I'm intrigued as equally as I am irritated by shelob's role in the game. I'm actively looking around for her memories but I'm really doubting the payoff will be worth it.
Also, my biggest disappointment so far is that I can't bring my favorite orcs from one land to another. Because Horka the Mindless is my man. His only dialogue since the beginning has been various degrees of frantic "I don't know! I don't know!!" and it is comedy gold to hear him yelling that while violently braining random orcs