Caliane
Avatar of War Slayer
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Just buy a sword from the crag or seahaven. stocks rotate. daily? something like that.
I was doing 2/1/1 like you were magic/vit/spirit for the longest time. pryos mentioned he had good success focusing purely on spirit.
Magic is a flat 2% damage gain. This damage gain is additive with skill damage gain.
Spirit is a flat 3 mana per point. (mysticism can increase this at its % tiers. but is a flat 5 mana per skill point otherwise.)
Skill points give a HUGE damage increase.
5% per skill point. and at the GM level 10% per skill point.
If a spell has a 20 damage base, at base magic level of 6. it will do 22damage.
with 50 magic, 40 damage.
75 magic, 50 damage. (69 attribute points)
Master, skill with 6 magic. (75%+12%=+87%)=37.4 damage.
master skill with 50 magic. (75%+100%=+175%)=55 damage.
maser skill with 75 magic.(75%+150%=225%)=65 damage.
GM skill with 6 magic. (250%+12%=262%)72.4 damage.
GM skill with 50magic. (250+100=350)=90 damage.
GM skill with 75 magic. (250+150=400)=100
As you can see, the increase from magic is pretty minor in comparison to GM importance. 50-75 magic is only +50% to base damage. which is only 10 damage in this case. take a look at any given spell for the actual value.
Those 25 points in spirit however, would be 75 more mana. thats 5 more lightnings in a fight. or another cyclone+lighting. or 2 chain lightnings, and a lightning.
There is a cost factor as well. how often do you need to use mana pots or rest?
Map labels kindof suck honestly. Because you can't MOVE the map, or load up towns, etc.
Marking trainers etc in seahaven, does you no good when you are in the crag trying to remember where the dw expert trainer was.
So you have to write that stuff down on paper anyway.
I was doing 2/1/1 like you were magic/vit/spirit for the longest time. pryos mentioned he had good success focusing purely on spirit.
Magic is a flat 2% damage gain. This damage gain is additive with skill damage gain.
Spirit is a flat 3 mana per point. (mysticism can increase this at its % tiers. but is a flat 5 mana per skill point otherwise.)
Skill points give a HUGE damage increase.
5% per skill point. and at the GM level 10% per skill point.
If a spell has a 20 damage base, at base magic level of 6. it will do 22damage.
with 50 magic, 40 damage.
75 magic, 50 damage. (69 attribute points)
Master, skill with 6 magic. (75%+12%=+87%)=37.4 damage.
master skill with 50 magic. (75%+100%=+175%)=55 damage.
maser skill with 75 magic.(75%+150%=225%)=65 damage.
GM skill with 6 magic. (250%+12%=262%)72.4 damage.
GM skill with 50magic. (250+100=350)=90 damage.
GM skill with 75 magic. (250+150=400)=100
As you can see, the increase from magic is pretty minor in comparison to GM importance. 50-75 magic is only +50% to base damage. which is only 10 damage in this case. take a look at any given spell for the actual value.
Those 25 points in spirit however, would be 75 more mana. thats 5 more lightnings in a fight. or another cyclone+lighting. or 2 chain lightnings, and a lightning.
There is a cost factor as well. how often do you need to use mana pots or rest?
Map labels kindof suck honestly. Because you can't MOVE the map, or load up towns, etc.
Marking trainers etc in seahaven, does you no good when you are in the crag trying to remember where the dw expert trainer was.
So you have to write that stuff down on paper anyway.