Joeboo
Molten Core Raider
- 8,157
- 140
I'd say you definitely want a healer and 2 DPS, what you do with the 4th spot seems a little up for debate. "Tanks" in the gamecan't necessarily eat most of the incoming damage in a fight, you can really only taunt 1 enemy per round(at least at low levels) and that taunt can miss just like a normal attack, so you can't even rely on it(and it uses mana). So I don't know if you'd want to go real squishy with like 4 mages or anything, but most melee DPS can absorb damage pretty wall.Just aquired this game, and a quick question. Should I be building my party based on normal MMO type? Healer, tank, dps, dps? Or is there ways to make it work if I choose all DPS or all tanks?
Figure I'll manually create my party, as the pre-sets usually are no good?
Also, Adventure versus Warrior mode? If I like a hard ass challenge, can I go Warrior mode for my first play through? or will it just suck balls and be frustrating?
All that being said, I'm still using the party I started with which is exactly tank, healer, (melee)dps, dps(what I thought would be ranged DPS, but figured out Dual Wield was OP, so this also turned into melee DPS)
Also, I'd highly recommend at least one character besides your healer being able to cast some sort of heal(straight heal, regen, whatever) because it really sucks when your tank misses a taunt on a boss fight(or the boss is immune) and your healer eats a crit and gets knocked unconscious, or gets stunned. You want one other person that can bring your healer out of being unconscious or you're done for.