- 14,360
- 36,535
I would say there's something definitely wrong with magic crits, or at least lightning crits. My CL hits for ~250 at best on a non crit, but I've seen 950 crits, and that just doesn't add up.
Suddenly I'm regretting switching to a 4 runepriest build.nerfs to mage GM focus and overall GM damage.
None of that really matters anymore though. A liquid membrane and regen and you almost cannot die, regardless of reflect or riposte, etc. Add in the vampiric relic on your dual-wielder, and you mitigate all the reflect damage there too, but it just cuts down on the number of times you have to cast regen, really.Finished this one up just now. Pretty fun overall, but man the last area was tedious bullshit. Either giant pointless waves of trash with damage reflect, vindictive and riposte or 'LOL AMBUSH from all sides! AHAHA all your buffs are dispelled again !' every 4 steps. Sometimes both, just for fun ;p
If I'd pick one thing wrong with the game, it's the relentless constant overuse of teleporting stuff in all around you.
I said it was tedious, not that it was hard. It not being a threat is a large part of what made it drag on so much. Btw, as far as I could see, pain reflect ignores both celestial shield and membrane.None of that really matters anymore though. A liquid membrane and regen and you almost cannot die, regardless of reflect or riposte, etc. Add in the vampiric relic on your dual-wielder, and you mitigate all the reflect damage there too, but it just cuts down on the number of times you have to cast regen, really.
Fair enough, guess I misunderstood what you were saying.I said it was tedious, not that it was hard. It not being a threat is a large part of what made it drag on so much.
Yeah I believe it does, but it never mattered anyway, except on the blademaster, and as I mentioned the vampiric item mitigated that.Btw, as far as I could see, pain reflect ignores both celestial shield and membrane.
I actually considered going with bow instead of endurance for blademaster and using it to equip a shalassa's breath or vampire bow. Wasn't sure if it would proc on melee strikes, but given armor does it seemed likely. Has potential for hybrids with mana suck weapons ( main weapons you'd go relentless of course, but if mana drain works from bow with melee strike it'd give you some skill variety with your 50 mana pool ;p ).Not going to play the game over though, so whatever. I was even to the point where I did silly stuff like expert bow on my barbarian just so I could equip the relic bow. Might even do crossbow with my freemage so I can use the relic crossbow, if the extra dungeons give me enough levels. It isn't like it matters what the freemage does anymore.
How bout a marauder, for the 'get over here' on the annoying range casters that pop up all over the place mid-late game ?I'm rolling crusader, freemage and blademaster. I keep waffling on 4th slot. I know I want a melee because I've got all my magic bases covered. Just can't decide on what I want. I can't decide between dwarf scout or a second blademaster. The thought of mandate of heaven proccing on 2 dw dagger BM's makes me moist but feels like it would be bland. Dwarf scout with dw axes I think is probably next best melee but no master DW means only 4 attacks instead of potentially 9 with daggers or 6 with swords and BM promotion abilities are so much better then dwarf promtion.
I feel that the strongest party is crusader (go spirit/magic/vit, GM light, use focus wepaon + warfare for unblockable/unmissable taunts and high armor/block to make uber healer/tank), double dagger blade dancers. Even though GM is so late in the game, master is good enough with MoH that the 6/7 attacks you get per round is insane. First DD also helps block disabling. Dagger BD focusing on destiny build just scales so crazy well with elemental damage (ignore might past 20 since might doesn't increase elemental damage, however, elemental damage can crit and most of your damage will be elemental so...). Freemage for Agony/Liquid Membrane spam/Prime buffs.Yeah I mentionned.
My friend just bought the game and was asking for some advice without spoiling too much, and when he read me the harpoon description, I just happened to be doing the last battle and suddenly wished I had that ability. It sucks that they don't get to GM 2-handed though, because unblockable is fucking sweet, but just being able to drag something close to me would be so awesome I can't even begin to describe it.How bout a marauder, for the 'get over here' on the annoying range casters that pop up all over the place mid-late game ?