This wouldn't work the way you think.
The proliferation of bad players on the easy server would make group play just as punishing as the pro server with its Asperger try-hards.
But it wouldn't create bad players. The normal servers would just stay the same, maybe a few less (asperger try hard is a terrible way to describe it) hardcore players but not so few that it ruins the normal servers.
This wouldn't work the way you think.In fact, if you don't come up with ways entice the latter to hand hold the former, there's no level of easy that is easy enough. Result: Ever(heh)diminishing player base.
But these games are so easy anyway, you don't need pros to walk you through dungeons. You can do it anyway.
Also, when the Rift expansion first came out those fucking mobs had HP like 5-10 times higher and took an eternity to kill on a fresh character.
Well when I tried it, my character was a 'fresh' character with only gear from the old world (and not even raid gear), and I killed same level mobs before they even touched me.
since you have to do all future changes and additions at least twice to add them. For a game that plans on having a "hardcore" server and can just mark adjustments as not-hardcore so the specific change alone merely doesn't apply? What would be so hard? They could likewise have "softcore" servers where some of the more punishing changes are likewise left off.
I suppose it depends on how well the game is programmed. There could be literally one file they edit with mob HP/evasion/dmg values that changes it from easy to hard.
Just make games hard again. Force social interaction, make you walk places, let raiders get unique gear, make some classes have different pros and cons. Let the casuals go back to single player games.
You can't do that because it will have a population of 1000 people when some Black Desert type shit has a population of 1000000000000000. Pantheon is going to be more hardcore, but at the expense of budget which is why so many morons here complain about the graphics and animations etc. You can't satisfy both sets of gamers with one game. The only way to do that would be this idea, which so far nobody has done. The only thing which came close was early EQ which actually had difficulty levels associated with each class.
So Qwerty just wants a p99 server he can 6 box on. Already said he rather box. Typical neckbeard logic, want difficulty and social interaction, proceed to multi-box and monopolize certain group content/camps and never interact with community outside of raping the economy
There is nothing wrong with my logic, you just have a hard time understanding basic things. I already have a p99 server I can 6 box on, it is called PEQ or Titan and I play them regularly and have done for many years. There are others too. TAKP is classic EQ locked in time at PoP and you can 3 box on there. SoD lets you 2 box. Etc.. And none of that negative stuff you assumed actually happens. For a start the populations are too low on all those servers to have any economy at all, so nobody is raping anything. Also with <6 boxing you can only do group content so people will regularly group up so they can do raid content. And with >6 boxing people can do raids themselves.
I still play other games sometimes and I will single box. I played Rift for about 2 months and I never multi boxed in that time, because the classes are fun enough that it isn't really necessary. That's not true with EQ though.
i am soooo angri at ppl i dnt no bcoz my life is shit
/pats you on the head
Why split people up when MMOs already struggle enough to maintain a playerbase? Doesn't make any sense to me.
Because it would attract more players. I played Rift for about 7 weeks total. I played GW2 for about 2 weeks total. If they had a server with mobs like beta, I would have played both of them a lot longer.