Games often look worse while in development.I love to see all the races and classes. I'm not worried about Unity's default text boxes because common sense says those will have artwork eventually.
They've already talked about a system where a race can unlock a class they don't start with.
Hard to do aka “require a poop sock.”He said it's going to be hard to do too which I approve of. It'll make those that go for it rare which is how it should be.
A UI from Windows 95? If you say so.
Dude this game is going to be EverQuest in a 2020s engine. You already know how rogues will play.The guys need to do a little class info video. Doesn't need to be in depth, but maybe just a bit more than what they've done so far. I am jonesin for some infos.
For example the rogue; are they actually have fun skills, or are the just going to be another boring dps class. Please give me stealth, sneak, pick locks, discover hidden passages, disarm traps, etc etc and for the love of god, pick pocket. Also, design dungeons that make those skills desirable, if not required. Think DDO where dungeons rewarded a good mixed group.
This is someone who doesn't want to roll a healer but wants a guaranteed group slot without ever having to sit LFG.The guys need to do a little class info video. Doesn't need to be in depth, but maybe just a bit more than what they've done so far. I am jonesin for some infos.
For example the rogue; are they actually have fun skills, or are the just going to be another boring dps class. Please give me stealth, sneak, pick locks, discover hidden passages, disarm traps, etc etc and for the love of god, pick pocket. Also, design dungeons that make those skills desirable, if not required. Think DDO where dungeons rewarded a good mixed group.
The guys need to do a little class info video. Doesn't need to be in depth, but maybe just a bit more than what they've done so far. I am jonesin for some infos.
For example the rogue; are they actually have fun skills, or are the just going to be another boring dps class. Please give me stealth, sneak, pick locks, discover hidden passages, disarm traps, etc etc and for the love of god, pick pocket. Also, design dungeons that make those skills desirable, if not required. Think DDO where dungeons rewarded a good mixed group.
He said it's going to be hard to do too which I approve of. It'll make those that go for it rare which is how it should be.
Maybe you’re right. MnM only benefits from not having Bazgrim or Napalm Nathan making videos about them.From who? This forum gives it plenty of attention, see this thread.
The attention the other "game" gets is non stop gifs about people falling down and failing. because that game is a joke.