I was soloing on my almost level 5 cleric just destroying shit with a cracked staff. I also found that red dragon shield from their dragon they spawn on some random vendor for like 1s 35c. Lol.Funnnnnnnnnnnnn ran around all over wyrmsbane with a group. Blind as a bat and it was dark. Fun times! Little way into 7. Really enjoying Cleric.
We died horribly and tried punching our way back down, was hilarious.
Is lantern writing a new client? I've thought about doing that.
Night Harbor is the largest city planned. Areas of many districts have areas marked off for player housing and merchants. Portions of the city are also meant to be available as adventuring areas - depending on your faction choices those areas may differ a bit. Think something similar to Velious cities.Some things that certainly need work are things like the scale of the city, I assume this is gunna be one of the "Main" cities but it just feels like they have a ton of fluff and space used but for no real reason other than "CITY BIG!" You have a ton of city sprawl but why? Compared to places like Freeport or Qeynos, it just feels like I'm running and running and running and running for no other reason than to give me scope of scale but then there is a ton of wasted space in open areas.
Yeah, the foundation of Lantern is based in Unity.
I don't wanna shit on MnM too much because the world they create could be super engaging but if peoples goals is to snipe people from the EQ1 crowd, that's a super small market that resists change in a pretty major manner.
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Current Lantern release is 0.1.6.
You can XP in a solo experience EQ right now but it is all super basic.
LanternEQ
www.lanterneq.com
Roadmap - LanternEQ
www.lanterneq.com
Preview of 0.1.7:
Wait, so are they redoing the entire server-side too? That seems like a mountain of effort to duplicate something EQEmu already did.Will LanternEQ support playing on existing emulated servers?
This is a complicated topic and the real answer is that we don't know. Integration with existing emulated servers is possible down the road, but is not a current focus. It also complicates things as different well known servers are based on multiple versions of the EQEmu source. Additionally, as the client is a reimplementation from scratch, it will never match the original client completely.
Night Harbor is the largest city planned. Areas of many districts have areas marked off for player housing and merchants. Portions of the city are also meant to be available as adventuring areas - depending on your faction choices those areas may differ a bit. Think something similar to Velious cities.
I had the same reaction you did when I first entered the city and ran around. A buddy and I said much the same stuff to each other and were concerned. FWIW, it actually feels like it may be too small at times now. Think of the city as the world's Constantinople or Waterdeep/Calimishan. It's not a Sanctus Seru that is just meant to be huge and empty.
People THINK they want a "prime" city, because it reminds them of being a total dork in their D&D campaign, where they get to pretend they're living out their Waterdeep furry fantasies.I keep writing and stopping..I don't HATE the idea of a "Prime" style city bit the issues is if you are trying to slow down the experience of an MMO (Away from the Min-Max concept / mindset) then having a prime city kinda goes against that ideal.
I wouldn't say "belabor the point" in regards to making people trek back to "Starting Cities", but some level of effort to return back to attain things of worth would be nice. If you place everything in a Prime city then your player base will always question you if you DON'T have access to all class trainers and vendors in that city.
From a lore standpoint, it really doesn't make sense to have ALL the classes in one city unless you are going to create friction. An example would be, necromancers and shadow knights would be constantly set against Clerics and Paladins in a massive city. This could be a source of really good lore (possibly world level lore in the sense of expansions and content) if used properly but you really need to have a goal with what you want.
All that said, the game is super early. I want to see more and not just en eye-candy "more".
You get the point. It's a total waste of assets to create megalith cities like that, unless your plan is that everybody goes there and basically nowhere else. In which case you might as well craft the rest of the "starting" areas as pseudo tent cities so you aren't wasting your time/art.
Perfect example.