Quaid
Trump's Staff
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I was wondering about that too, rogue sneak...ect
The answer is no, those skills are classified as ‘innate’, and stay on your memorized bar after death.
The premise is arbitrary and absurd.
I was wondering about that too, rogue sneak...ect
The premise they are running with on the "Spells staying with your corpse" is that "Melee character lose all their gear and have to run back naked, so should casters".
So, when you die, your spell book of all your spells stays on your corpse. The intent is that, when you run back, you don't have any spells available to be cast just like a melee character won't have any gear or weapons.
The reality is that casters can have multiple spell books (Spell book A with all your spells; Spell Book B with CR spells). So what will happen is that casters will have 2 spellbooks and still not suffer any real "fate" like melee characters where all your gear is on your corpse deep down a dungeon.
I understand their premise but, to me, the system seems more like an attempt at building character than a fleshed out system.
What I noticed too was that "Utility Spells" are cheap. So having a 2nd book for CR purposes (invisi / IVU / Gate / bind / Summon food / water) is going to be pretty cheap, under a gold. Sure, you aren't gunna be killing your way down to your corpse, but it'll get things done, especially for now with most things not seeing through invisi.
The answer is no, those skills are classified as ‘innate’, and stay on your memorized bar after death.
The premise is arbitrary and absurd.
I made a storage crate on the ground because I didn't know what would happen, just to try it. Not sure how long those stay around, but you can make them for group/guild/personal/whoever.
I like the way death works, and I'm sure they will keep it the way it is now. The main reason the game is great is because they know what they want and don't listen to forum tards.
I like that you can see at a glance which casters have a spellbook on them. It is a piece of gear, not some magical skull storage. Innates are just that, skull storage.
I made a storage crate on the ground because I didn't know what would happen, just to try it. Not sure how long those stay around, but you can make them for group/guild/personal/whoever.
I like the way death works, and I'm sure they will keep it the way it is now. The main reason the game is great is because they know what they want and don't listen to forum tards.
I like that you can see at a glance which casters have a spellbook on them. It is a piece of gear, not some magical skull storage. Innates are just that, skull storage.
lol they ARE forum tards - just like the rest of us. Nothing about the current spellbook system vis a vis death makes the game better. Or at least, i haven’t heard a good argument.
i know they lurk here, and they’re welcome to chime in and defend this shit.
I don't think they lurk, they post in this thread at the minimum LOL
‘Magical skull storage’… you mean… memory?
Please explain why a rogue can remember how to stealth after they die, or a monk to feign death, but it’s ‘magical skull storage’ for a cleric to remember how to heal.
Necros don't lose FD after death either.Warriors gonna start dropping Taunt and Slam too or nah? Monks FD? Rogue stealth?
What i haven’t seen is them chime in with the rationale behind these design decisions with anything outside ‘it’s early’ or ‘death should be meaningful’ as if we all don’t already know those things.
I mean, they said what I said earlier.
I get you don't like it, and I certainly think it's contrived, that doesn't change what it is and, in my case, I'll have to wait and see it's impact on the game overall. I'm interested to see though.
Necros don't lose FD after death either.
Got a link to their statement?
I think death should be permanent and lead to a 9 month IP ban while your character is reborn in the womb at level 1