Woefully Inept
Ssraeszha Raider
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This one's really going to tweak your balls. They aren't planning any raids for release at all. They are focusing completely on small group content.Now about those raids...
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This one's really going to tweak your balls. They aren't planning any raids for release at all. They are focusing completely on small group content.Now about those raids...
From what Jeff Butler said in that 3-hour interview with Shawn, Brad wasn't truly happy with EQ, anyway. Brad wanted the game to be about exploration, more of along the lines of a MUD. The game didn't have to be hard but punishing, if that makes sense. The way MUDs were. Where you'd learn the game by exploration, you fall into a death trap and lose your shit, but now you know where that death trap is, etc. Shit being " hard " or " challenging " to get was never the goal. Not like any of that matters anyway. EQ is what it was, and people liked it and remembered it for what it was, even if it wasn't truly what Brad wanted. Pretty sure the " vision " was never about sitting in the same spot for hours and days on end, grinding exp and loot, but that's what people remember.I don't know if Brad realized this
I loved EQ but I would not say it was a flawless game and certainly don’t have the time to devote to it that I did when I was literally fucking 11 years old.strange. I didn't expect so many EQ haters to be in this thread.
Godspeed to the Niche Cult. Appealing to the mass market is the road to mediocrity
Instancing is a bad solution to the problem of content monopolization. It works, but at great cost. Unfortunately because it does work it's the lazy go-to solution and developers don't even try to come up with better ideas. I give Vanguard credit for trying.
I loved EQ but I would not say it was a flawless game and certainly don’t have the time to devote to it that I did when I was literally fucking 11 years old.
I’m interested to see what they do the build/improve upon it because as someone that hasn’t followed this game closely it seems like they are reallllly just copying it with a new engine and slightly different lore.
I think they’ve said they’ll probably be a pvp ruleset server (maybe other rulesets too) if demand is there, but nothing is being designed or balanced with pvp in mind.Question, do they plan on doing pvp or having a pvp server?
From Software shows there are a lot of gamers that are willing to not be all about instant gratification. Translating that kind of gameplay into a MMO seems pretty difficult but I don't think it's impossible that some gamers out there are willing to play things that aren't instantly fully rewarding. Someone just has to find the right hook.How is it that the two people said it's ok to be niche, but you have to jump up and say "it's not niche though!"
Here's some facts, facts that were repeated on this board again and again: Most players of the original EQ are old now, with kids, a job and a lawn to mow on the weekend. Sure there is a certain target audience, or else there literally wouldn't be any of the TLP EQ servers again and again, however that audience fills two to three servers at max, and recycles people between each iteration.
There are certain people that claim that "once the players see the appeal of old school MMO design, people will reconsider and denounce modern McMMO's with instancing like WoW!"--to which the correct answer is always: "extraordinary claims require extraordinary evidence". Because right now market data seems to indicate that younger gamers have shorter attention spans and want more instant gratification, and don't want to sit around and meditate until they have enough mana to cast buffs on the group. They play LoL, Fortnite or Apex Legends instead. On their smartphone. So it remains to be seen if you can mobilize either an older audience, or the current young audience.
You jumped a bit to conclusions there: I said that EQ embraced raids as a form of content, and that the initial design goal was character progression. But character progression through loot doesn't necessarily involve raids. In fact, most of the truly iconic items out of EQ came from group content, even in later expansions.
This of course circles back to the original claim that you don't need instancing, because ... yeah, why exactly? It looks like people claiming that always assume they can camp a spot 16 hours straight, because fuck the other players. It looks like most of them have forgot how the GM staff back in the day handled the "play nice policy" with "you have to share, or else!".
Do we want to discuss Bartle's taxonomy of player types again?
That doesn't bother me even a little. I guess my argument boils down to what happened with EQs servers with many different rulesets. I always played on a non pvp competitive server with no calendar. Now I'll be looking for the same and I expect to be frustrated with camping, assuming they don't have instancing, and that's just fine.This one's really going to tweak your balls. They aren't planning any raids for release at all. They are focusing completely on small group content.
And if the developers don't intend to make this their career, then good on them for having such a wonderful HOBBY... but I doubt that is the case.This is a passion project. Telling them to instead make what they think the market wants in order to make a profit is a silly. Profit isn't the goal.
Tiny studios/teams on a shoestring or nonexistent budget are forced to do something different/unique in the first place. They can't make a 'mainstream' MMORPG (i.e. clone WoW) and be successful. I'm not sure why this thread is filling up with 15 year old arguments about how WoW killed EQ because people have jobs now as if EQ players didn't have jobs.
You can still have a career in it without making profit.And if the developers don't intend to make this their career, then good on them for having such a wonderful HOBBY... but I doubt that is the case.
I don't know if it's fair to categorize them as EQ haters. They're just pointing out times have changed, the genre has evolved, and the original audience has aged. I think those are facts, not hating. That doesn't mean there's not room for a game catering to folks who want something that adheres to EQ style gameplay, but I think it's pretty reasonable to call it a niche at this point.
The initial debate was about instancing or equivalent systems, basically allowing more people to access the same content at the same time.Da fuck are you talking about? This generation plays fucking Minecraft! If you don't think they would waste countless hours camping one spot to get ultra rare loot, you know jack shit about this generation of gamers.
I'd like to point out that From Software had decades to both perfect their formula, and build up hype. Elden Ring didn't suddenly materialize. Do you remember Eternal Ring?From Software shows there are a lot of gamers that are willing to not be all about instant gratification. Translating that kind of gameplay into a MMO seems pretty difficult but I don't think it's impossible that some gamers out there are willing to play things that aren't instantly fully rewarding. Someone just has to find the right hook.