1.5.5 stable up.
I actually thought it was a bit small.
cross bow thing one of the most notable. Maybe the multiplayer stuff, which I ignore?
Almost nothing mentioned in the dev update #6 mentioned previously is in this.
looking at 1.5.6 beta.
probably what he meant there. looking at that, that has quite a bit of stuff. including the dev stuff.
14 new villages were added.
26 new battle terrains were added.
Changed village lore to match new locations and changed the production of some villages.
Settlement Nameplate Events
Whenever a player gets in the viewing range of a settlement, they can see if there is a tournament or an issue available in that settlement without visiting it.
Menu Shortcuts
Now players can use shortcuts to take actions in the panel they're currently in. For example, Change tabs with Q-E(LB-RB), Take/Dismiss all with Z-C(LT-RT), Recruit all with Z(LT) etc.
- Removed "need to be in the same party" requirement for the character developer. You’ll now be able to grant perks to clan members without moving them to your party.
- Players can now “Copy and Paste” their weapon designs in Crafting with CTRL+C and CTRL+V.
- Target locking is implemented. Players can now lock their camera to an enemy with the middle mouse key by default.
- Added weapon knockdown mechanics. "Show of Strength" perk from the two-handed tree and "Hard Knock" perk from the polearm tree should now work properly.
- Hostile actions against caravans and villagers (Force them to give supplies, taking them prisoner, attacking them) now give Roguery experience.
- Recruiting bandits now gives Roguery experience.
- A new feature named "Emissary System" has been added to the game. With this feature, when a companion or family member is left in a town or a castle, the main hero will gain relation with the nobles and notables in that town or castle with a success chance. This chance increases with the "Charm" skill. Additionally, when the companion or the family member gains relation, he/she will also gain some experience according to the importance of the hero whose relation was improved with (importance level: kingdom leader > clan leader > notable).
- The prisoner recruitment process has been changed completely.
Each troop has required "conformity" value to be generated by the party, to be recruited. This value is based on troop tier, so that higher tier troops will be harder to recruit. Owner party will generate conformity per hour for a random troop. Higher Leadership level will generate more conformity.
Recruiting bandits carries a culture penalty.
NPC lords can now recruit prisoners.
- Rebellion feature added.
- Players were making a profit when they declared war and made peace afterwards. This has been fixed. Kingdoms now usually want money for making peace with a weak player/player kingdom. Additionally, if the player breaks truce now his clan's aggressiveness increases and it will be a bit harder / more expensive to make new peace. The player now also loses relation with the rival king if he breaks the truce.
- he number of notables was constantly decreasing. This has been fixed. The number of notables in towns and villages is now also related to the prosperity value of town and hearth value of village.
- Barbers are now visible while pressing the "ALT" key in towns.
and uh.. no mention of DLSS?