I hit Mythic with it the day after WAR came out going undefeated in Diamond with it.
I'll be climbing with it this weekend most likely
Entrancing Melody isn't that good with Electromancer so i'm going to figure out something to swap it out with.
Moving the Lava coils to the board is good with such a heavy control meta Shock and 2 Lightning strike feels fine so i don't get run over by Agro, No exile effects is bad versus Rekindling phoenix game 1 though.
Radical Idea is not as good with out Electromancer so i cut it down to 2 since it is still a viable discard outlet.
Discovery//Dispersal is a 7 CMC card in the Graveyard so it doesn't work with Finale of Promise so I cut it and added 2 more Tormenting voice, Makes it a little more fragile versus Mono Blue but I have not played that in BO3 in forever.
- Lightning Strike is good because no one plays it outside mono red and with the increase in Planes walkers it has stolen a lot of unexpected EOT walker deaths.
- Finale of Promise is a house, You change your entire game plan from holding spells to to activate Phoenix to using your draw power to find answers and using Finale to recur the spells
- A single Finale of Promise cast 2 will bring back your phoenix's by recasting Chart a Course/Tormenting Voice/Finale of Promise and Opt/Shock/Lighting Strike/Radical Idea.
- Saheeli main deck is fantastic as she by herself is a viable win condition when you play 1/3 spells a turn if you cast Finale of Promise with her on board you get 3 tokens. She helps chump block versus agro decks as well.
- Using Saheeli's Neg ability to creature a copy of a creature has won me so many games, Imagine playing a 12/4 Crackling drake versus esper then making a copy of it that doesn't have summoning sickness to close out the game. You can also use her ability to copy a phoenix as well since the card also has haste.
- Spell Pierce at 2 is there so I can have a better chance game 1 versus Wild Rec and to randomly skeet on turn 5 tefari curve.
- Narset out of the board is a house versus Wild Rec and if they cannot remove it then they just roll over. It's also good versus Esper
- Lava coil goes in versus gruul and WW.
- Board out Tormenting voice if you expect heavy counter magic. I may swap melody for another threat in that case.
- Dovin, Hand of Control brought in versus us by Esper is bad news his +1 to spells hurts us bad as it prevent promise copies from resolving and it's high loyalty and neg 1 on a crackling drake is back breaking, Narset is also a good card against us.