a_skeleton_02
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So many CCGs back then. Spellfire did predate Magic though. I tried so many of those games and almost all of them were so bad. Overpower, Middle Earth, Star Wars, Star Trek, Wyvern, Jyhad, etc.
Do you mean for you in specific, or in general? Because Spellfire was part of the wave generated by MtG's explosion as a game.So many CCGs back then. Spellfire did predate Magic though.
Theros expected value dropping down near 70 TCG MId lel.
I'm good with there not being any multi-format sillyness like the 3 mana walkers or OUAT in a set.Was pretty obvious i'd say, Set doesn't really have anything in it.
There's always going to be best cards in sets. If there's sets where nothing is good enough even for Standard then that's just as bad as having over pushed nonsense.I agree, not having ridiculous expensive cards is good for the game.
I remembered when they did the Energy release, and it was so broken, that as soon as the next set came in they banned a lot of the energy cards. attune and rogue refinerThere's always going to be best cards in sets. If there's sets where nothing is good enough even for Standard then that's just as bad as having over pushed nonsense.
I remembered when they did the Energy release, and it was so broken, that as soon as the next set came in they banned a lot of the energy cards. attune and rogue refiner
They banned Marvel pretty early, but they didn't ban that other shit until later. Was the January 2018 B&R update I think. Also energy is a dumb mechanic. Anytime you can get around normal mana costs it's dangerous. Almost all the major fuckups have been this sort of thing. Phyrexian mana, Energy, Delve, Affinity, etc.I remembered when they did the Energy release, and it was so broken, that as soon as the next set came in they banned a lot of the energy cards. attune and rogue refiner
That was 4 sets after Aether Revolt.Yes, they banned the main energy generators once the new set came out and it did nothing to the old Temur Energy deck.