Chris
Potato del Grande
- 19,436
- -10,733
Yeah sounds like the current changes for the worse have been identified here.Damn good reading on the current state of Magic and what’s grown wrong with the meta
How To Fix Magic
I would go further and say that Magic has issues beyond this which will cause it to lose ground against mobile TCGs like Hearthstone or Runeterra, especially after seeing what an improvement Runeterra is over both Hearthstone and Magic.
1) Random lands leads to 1/3 of games being mana screw or mana flood, so best of three is required to potentially just get a competitive game. They need to add a mechanic to stop this without breaking legacy.
Just a random untested idea, but how about something like the Catan trade mechanic? Exile 3 non land cards, draw cards until you hit a land, add the land to your hand and shuffle your deck. Exile 3 lands, draw cards until you hit a non land permanent, add the permanent to your hand and shuffle your deck. Still a disadvantage but better than nothing.
2) Pointless underpowered cards making up half the set to allegedly make draft work. I never bought packs because of the amount of shit you get, I did singles online. I have a box of rotting commons I can't get rid of. If they made all of the cards be viable for constructed, you'd have more variety of decks, make the formats take longer to solve and be able to sell sets for longer making up for increased development time. I don't think draft would be negatively effected at all either.
Last edited:
- 1