Pretty sure it's not shrinking. COVID was a blow to the traditional way of playing Magic but they still sold more cards than ever. I've never seen good estimates of market size among players at home, but they've always said the LGS and competitive crowds were a very small fraction of total sales.
Set still sucks balls though. If this is what Universes Beyond have in store, they can fuckin keep it.
This is how I think about it, it's all the classic signs of a dying game.My whole kitchen table playgroup more or less dropped out during the last 14 months. For one the Godzilla stuff was a bad omen, for myself TWD was the last straw, and so on. I wouldn't know how to judge the casual player base size, but a baseless guess would be that each money grab is driving some established players away, and for the time being that loss is mitigated by the new players they draw in with those cross-overs. They're losing people that purchased product regularly for years ('93 in my case) in exchange for some that only buy the product targeted at them, but I doubt many of them stay in the game.
I believe they are sawing off their own legs in the mid to long run. But from a corporate pov that's ok I guess. Right now they get good results. By the time the consequences are reflected in revenue, the locusts that called those shots from 2018-2022 are working in a different company in an entirely different field.
Of course arena will survive, their only costs are whatever they pay the part time intern that does the work and the 30 year old servers they useThis is how I think about it, it's all the classic signs of a dying game.
Given that, like Mist says, revenue is up, they have probably traded a lot of tabletop players for online players and are squeezing more cash out of remaining tabletop players.
Maybe there'll be some longevity with Magic Arena and the game will survive, but there is much more competition in that space.
Maybe there'll be some longevity with Magic Arena and the game will survive, but there is much more competition in that space.
Not as many as you would think IIRC. MTGA has been doing well, but how many of those players spend money on it each month?Plenty of people still play on MTGO and that platform is like 300 years old at this point. I doubt Arena will just fade away in a couple of years.
This is 100% true. The enfranchised players on MTGO (the ones who want to play modern, legacy, draft supplementary sets) are just as strong as they always have been. The player base is MUCH smaller on that program, because all the casuals who played standard or just drafted once in a while are now over in Arena, spending far more than they ever did on MTGO.I bet they make more money of MTGA but that player activity and retention is better on MTGO. Owning the cards to sell or trade on MTGO makes players less likely to take breaks or walk away from entire sets.
You are correct. They are telling competitive players and constructed players to pound sand. They want to milk what they think is a cash cow, but is it really? Is mainstream MTG a cash cow or a fad like all things nerdy lately? Time will tell.This is 100% true. The enfranchised players on MTGO (the ones who want to play modern, legacy, draft supplementary sets) are just as strong as they always have been. The player base is MUCH smaller on that program, because all the casuals who played standard or just drafted once in a while are now over in Arena, spending far more than they ever did on MTGO.
Paper magic is also selling more cards than it ever has, secret lair is also a money printer. The one "everyone" hated (the walking dead) was their best seller by a wide margin.
Magic spent a long time catering to the .01% of their player base, and have now realized they can just tell competitive players they can go pound sand, pros dont move cards, Commander moves cards, a functional digital platform with no economy prints money, and nothing really matters.
Maybe thats a long term loss in the cards for a short term gain? But people have been coming for the crown since 1996 and Magic sits atop all their corpses.
If they are doing Forgotten Realms then where are the gods that everyone grew up with? Where are Kelemvor? Cyric? Midnight? Elminster? Fuck, they have Brunor but not Wulfgar, Artemis, Regis, Cattie-brie, or fucking Jarlaxle? It's like they half assed the card selection when they could have made it another legendary heavy set like Dominaria to give them a ton of flavor but all be one-of's in a deck.
You are correct. They are telling competitive players and constructed players to pound sand. They want to milk what they think is a cash cow, but is it really? Is mainstream MTG a cash cow or a fad like all things nerdy lately? Time will tell.
On a side note, the class enchantments are really good. I like the design a lot.
That may be true to a certain degree, but the economy of MTGO makes it exceptionally easy to cash out and take very little loss. Bot price scrapers can even allow you to come out ahead if you have the patience to sell card by card.Owning the cards to sell or trade on MTGO makes players less likely to take breaks or walk away from entire sets.
I've honestly never understood why WoTC ever bothered to listen to the competitive crew because spikes don't buy cards. With each set release they'll either trade with casuals or use store credit to pick up what they need. Spending money is a last resort and even then it's on singles, not packs/boxes so WoTC is still out of the loop.This is 100% true. The enfranchised players on MTGO (the ones who want to play modern, legacy, draft supplementary sets) are just as strong as they always have been. The player base is MUCH smaller on that program, because all the casuals who played standard or just drafted once in a while are now over in Arena, spending far more than they ever did on MTGO.
Paper magic is also selling more cards than it ever has, secret lair is also a money printer. The one "everyone" hated (the walking dead) was their best seller by a wide margin.
Magic spent a long time catering to the .01% of their player base, and have now realized they can just tell competitive players they can go pound sand, pros dont move cards, Commander moves cards, a functional digital platform with no economy prints money, and nothing really matters.
Maybe thats a long term loss in the cards for a short term gain? But people have been coming for the crown since 1996 and Magic sits atop all their corpses.