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Neo's Land, a high-fantasy MMORPG, is expected to launch in 2014 and is being developed with NeoJac's proprietary server engine, Atavism Online, and is also integrated with the Unity 3D engine. The game will provide players with server world and building tools that that also include a Voxel editor and crowd sourced assets via the Unity Store, allowing players to create their own online world content and storyline. Player created assets can be sold on the Unity Store, allowing players to gain both in-game and real-world currency for their work, a move somewhat akin to SOE's EverQuest Next and Player Studio.
http://www.neosland.com/
Heavily Eve/UO influenced subscription-based sandbox MMO with a simulated economy, open world PvP, non-instanced player buildings, and extensive crafting, skill-based progression system in a fully destructible voxel-based world and player cities with Oculus support. Playable this December.
Great summary article.
http://www.pcgamer.com/2013/09/09/ne...mmo-interview/
Kickstarter page.
http://www.kickstarter.com/projects/...-new-beginning
Markee's YouTube channel which has like 50 hour long Google+ roundtable discussions and other Neo's Land related videos.
https://www.youtube.com/user/markeedragon/videos
Its like EQN without Disney or DOTA.
http://www.neosland.com/
Heavily Eve/UO influenced subscription-based sandbox MMO with a simulated economy, open world PvP, non-instanced player buildings, and extensive crafting, skill-based progression system in a fully destructible voxel-based world and player cities with Oculus support. Playable this December.
Great summary article.
http://www.pcgamer.com/2013/09/09/ne...mmo-interview/
Kickstarter page.
http://www.kickstarter.com/projects/...-new-beginning
Markee's YouTube channel which has like 50 hour long Google+ roundtable discussions and other Neo's Land related videos.
https://www.youtube.com/user/markeedragon/videos
Its like EQN without Disney or DOTA.