20$ is a bit ambitious, you'd probably get considerably more interest at like 9.99$
You can re-arrange skills with right-click.played some mp last night. surprisingly fun for sure. absolutely a start game... 5 hours later, "oh crap I was supposed to head off to bed an hour ago."
I do have more thoughts. I appreciate the "I love everquest" aspect, and that some of these might conflict with that a bit. adding so more modern ease of use..
played an Enchanter.
- Not being able to see allied player Buffs is rough. Please add visuals for this.
- Enchanter buffs in general... ooph. 3 4secondish cast time buffs x 5 players. +1 extra. I get the EQ sit around and chat while buffing.. but, aint nobody want to wait around for me to cast this shit. A few possibilities. just reduce the cast times directly a bit. or, perhaps queue casting? i.e. I target player 4, hit 7, shift+8, shift+9, and it will cast 7, 8,9 on that player in order. If you intended for us to make macros for this, perhaps in game macro creation.
- right click enemies, to apply raid targeting, and ping chat with "focus attack on *"
- visual of which player enemy is targeting is great. would be nice to also have the opposite, a visual icon of which monster players are targeting. (I imagine a circle headshot icon above the monster, with an arrow pointing down.) This way we can easily see and make fun of someone not focusing fire.
- the ability to rearrange skills. (might be there already, and I just missed it?)
- char sheet, and inventory when open block the enemy row visually.
- char sheet when open, gives us a numerical visual of hp, mana, spirit on our characters. why is that not an open to add all the time?
- I didnt see the bag increase button at the merchant, until level 10.
I'm a bit surprised there is no food or duration element. is that being added? even deaths you recover after battle, correct? (I mean dungeon grind food/camping, not wow "food and water" hp/mana regen)
Edit: I was going back through the thread, and see a note for adding "identify all" at the apoc, at a higher cost. was that added and I'm overlooking it, or still to be done, or nixed?
I am curious what Steam's cut is?Maybe, but it's doing way better than expected.
Pretty sure it's 30%, but it might be lower if you break some revenue threshold. Not sure about that.I am curious what Steam's cut is?
There is identify all at the apothecary. Under the vendors picture, like the bag and bank upgrade buttons.played some mp last night. surprisingly fun for sure. absolutely a start game... 5 hours later, "oh crap I was supposed to head off to bed an hour ago."
I do have more thoughts. I appreciate the "I love everquest" aspect, and that some of these might conflict with that a bit. adding so more modern ease of use..
played an Enchanter.
- Not being able to see allied player Buffs is rough. Please add visuals for this.
- Enchanter buffs in general... ooph. 3 4secondish cast time buffs x 5 players. +1 extra. I get the EQ sit around and chat while buffing.. but, aint nobody want to wait around for me to cast this shit. A few possibilities. just reduce the cast times directly a bit. or, perhaps queue casting? i.e. I target player 4, hit 7, shift+8, shift+9, and it will cast 7, 8,9 on that player in order. If you intended for us to make macros for this, perhaps in game macro creation.
- right click enemies, to apply raid targeting, and ping chat with "focus attack on *"
- visual of which player enemy is targeting is great. would be nice to also have the opposite, a visual icon of which monster players are targeting. (I imagine a circle headshot icon above the monster, with an arrow pointing down.) This way we can easily see and make fun of someone not focusing fire.
- the ability to rearrange skills. (might be there already, and I just missed it?)
- char sheet, and inventory when open block the enemy row visually.
- char sheet when open, gives us a numerical visual of hp, mana, spirit on our characters. why is that not an open to add all the time?
- I didnt see the bag increase button at the merchant, until level 10.
I'm a bit surprised there is no food or duration element. is that being added? even deaths you recover after battle, correct? (I mean dungeon grind food/camping, not wow "food and water" hp/mana regen)
Edit: I was going back through the thread, and see a note for adding "identify all" at the apoc, at a higher cost. was that added and I'm overlooking it, or still to be done, or nixed?
You're an idiot. He'd make more money selling it for 10$ than 20$.Shut up.
You're an idiot. He'd make more money selling it for 10$ than 20$.
Vampire survivors sold for 3$ and made tens of millions. People bought it because it was cheap. Sometimes less is more. A lot of people aren't going to pay 20$ for what's a pretty basic game but they'd probably pay 10 is all I'm saying.Bro, release it for free. Bro, release it as a mobile app. Bro, add NFTs and get on the blockchain. Bro, put in some micros. Dude, trust me.
Vampire Survivors was paid advertisement from "certain" streamers just to be clear. This game, without some paid publicity, will never reach the heights of the algorithm gods to be more than a brief blip against triple A and paid titles. Although you're correct that a high publicity game will sell and make far more if its cheaper, the publicity has to be there for it to do so. You're looking at Apples and this game is an Orange (or vice versa you picky SOB's.)Vampire survivors sold for 3$ and made tens of millions. People bought it because it was cheap. Sometimes less is more. A lot of people aren't going to pay 20$ for what's a pretty basic game but they'd probably pay 10 is all I'm saying.
Ya I know but my point mainly was that the game made more being 3$ rather than say it being 10$.Vampire Survivors was paid advertisement from "certain" streamers just to be clear. This game, without some paid publicity, will never reach the heights of the algorithm gods to be more than a brief blip against triple A and paid titles. Although you're correct that a high publicity game will sell and make far more if its cheaper, the publicity has to be there for it to do so. You're looking at Apples and this game is an Orange (or vice versa you picky SOB's.)
I personally think the heat is on right now for Maelfyn. In that, is he going to just keep the game updated as a passion project or is he going to actively work on the game and DLC?
I agree that 20 bucks puts him up against games like V Rising etc. but this game is more of a "flash in the pan" indie and he will/should eventually have a much lower persistent price that keeps his active users up for the group experience. (V Rising is also a high publicity game, but a blow job is a .. er.. 20 bucks is 20 bucks.) Launching with a bottom dollar price on a low publicity game is just cutting his return for no "good" reason.Ya I know but my point mainly was that the game made more being 3$ rather than say it being 10$.
Lordddddd please do raid frames and have Kera..Utnayan kill noobies in low tier dungeons.
No that's not what I think and it wasn't my point. My point was that you can make a lot of money pricing a game cheaper because more people will buy it. If 3x the amount of people buy your game at 10$ than they would've at 20, you just made 50% more $.lol Lumi thinks Vampire Survivors was a spontaneous success story. Charming.