Neverwinter: PC

Haus

I am Big Balls!
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Right now I have gotten a rogue up into the 30's and i'm still roflstomping things. Took the cleric companion. Then my wife rolled a cleric and took the Man At Arms. That combo is letting just abuse shit. Never see a drop that isn't "well i'll be able to use that in 3-4 levels" which kinda sucks, but I can live with it. Neither of us have spent a cent on it, but if we decide to play it for a while we'll probably drop the $60. Visually reminds me a lot of Rifts. WAY too much brown....

Someone apparently got upset that we were farming an area and starting trying to pull trains on us. That was funny.
 

Pyros

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I've been playing with 2 friends and since we log on/off at different times we end up sharing quests out of the normal progression in zones. That screws with Knox giving quests for the next zone. Does anyone know if those Knox quests sending you to the next zone are even necessary to start questing there? Basically we're trying to figure out if you can skip quests and start where the other people are without having to do the entire quest progression for someone. Two of us just finished the graveyard and are going to Helms road or whatever, but the other dude has to redo a shit ton of quests that we already did because he was going off of where we were. Will he have an issue just starting fresh in that next zone or will shit get jacked with Knox and he'll eventually have to do everything over?
Each major zone questline thing is independant from each other, however I don't know about like picking up quests in the middle of the zone, they seem to be linked so you'd need to clear zones fully. I skipped a couple of zones on my CW though cause I fucked around in the foundry shit too much and gained like 5levels quickly while waiting on dungeons queues, but knox gives me the start quest for the next zones just fine.
 

Raes

Vyemm Raider
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Might want to decide soon. This message is at the top of the forums. "The Founder Program ends soon. Become a Founder now before it's too late"

Hate advertising for these fucks, but if anyone is on the fence about getting a pack, thought you might want a heads up.
 

Haus

I am Big Balls!
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Another thing is the fanboys of the game clinging to the "it's still just open beta" mantra. If they aren't gonna wipe the characters and start over, then your game has launched kiddos.....
 

Byr

Potato del Grande
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Another thing is the fanboys of the game clinging to the "it's still just open beta" mantra. If they aren't gonna wipe the characters and start over, then your game has launched kiddos.....
every f2p game does it. its retarded.
 

Gadrel_sl

shitlord
465
3
There is currently one big P2W thing, which might or might not be nerfed. Epic enchants, which can be gotten from lockboxes(with bought keys) or fused from endgame shards with a low % chance(or a 100% with cash items) are way way overpowered. You can however get them the normal way, but you'll need to be a bit lucky and shit. Now at the same time, you also need to take into account that nothing in this game is particularily hard, so having a large advantage doesn't really make you win anything, since there isn't any raiding and shit. I guess PvP but PvP is so broken anyway(at higher levels, it's actually decent at lower lvls, unless you're a GWF).

And fuck the maintenance, but I guess maybe the servers won't crash today if they take them down first!
I don't think the enchants are P2W because they drop so often. Not only are they really common from mobs, but high level leadership profession generates a ton.
 

Pyros

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I don't think the enchants are P2W because they drop so often. Not only are they really common from mobs, but high level leadership profession generates a ton.
I don't mean the normal enchants, I mean the purple ones that do procs. The procs add a ton of damage. They are still fairly common when doing 60 dungeons, however the very first combine to make them usable is a 20% chance to combine 4 shards into a rank1 enchant.
 

earthfell

Lord Nagafen Raider
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eventually it becomes a 1% chance, and someone on the forums calculated that the cost of the zen item that makes it 100%, to get to max rank, is $200 or something
 

axeman_sl

shitlord
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You should always try a game for yourself before you listen to internet strangers, but don't expect to be amazed. Neverwinter leaves a decent very first impression, but scratch the surface anywhere and it's plywood underneath. It's clear that it's designed after Perfect World's formula (and a formula that is tragically common in today's MMORPG market): they serve you a three-course meal, the first dish tastes great but the second one is crap; then they tell you that the third course will taste as good as the first one if you pay, but you have to take their word for it. Oh, and in this case, the third course costs like $200 for a dish that you can get elsewhere for $60.

It's really quite bad. The dungeons look neat at first glance but it's a cardboard facade. The combat mechanics are absolutely primitive, and the "difficulty" lies not so much in challenging fights as in just not giving classes the tools to do their jobs. Clerics can't heal anywhere near as well as traditional MMORPG healers can, but the other classes don't have the survivability that you'd expect them to have as compensation for the cleric being more like a GW2 support mage. The guardian can't hold aggro for shit, but the other classes can't really tank the mobs they invariably get on them as a consequence of some of the worst aggro mechanics since EQ. The great-weapon fighter is just a weird and largely useless failure of a tank/dps hybrid.

Everything is directed at the cash shop and towards making you feel forced to open the ol' wallet. You want more than the two small bags you get as quest rewards while leveling? $10 in the cash shop (or like four weeks of grinding dungeons if you won't pay). And that's per bag, which will bind to your character, so you'd have to spend like a hundred bucks to get bags for two characters. Want more than two character slots for your account? Pay up. Want more than fifteen bank slots, which you absolutely must have because you'll find DOZENS UPON DOZENS of items you have to save up and combine later? Get out the Mastercard. Want a fast mount so you can actually win the battlegrounds? $40 please. Do you demand the conceited right to respec your character? $5 per! The list goes on and on with shit that all other MMORPGs offer as basic features but Neverwinter expects you to pay extra for. When creating your character, you have to pick from a number of preset stat sets and the creation process deliberately refrains from telling you what the stats actually do, so when you find out later on that you have to reroll, I hope you haven't already spent $40 on BoP bags. That can't possibly be intentional, though, right? The game boasts of being free to play, but you'd have to spend a few hundred dollars to get the standard features that you take for granted in other games. It's like being offered a free soda but the bottle costs fifty bucks. Hey, you can always drink it out of your cupped hand! Aren't they generous?

It's theoretically possible to get most of that shit via gameplay and the accumulation of a currency called Astral Diamonds, but we're talking months of farming to get the aforementioned fundamental gameplay necessities, let alone any actual luxuries. Keep in mind that ADs are also the currency used on the auction house, so if you want to save up for bags or bank slots, you have to literally opt out of trading. Even identify scrolls and enchanting your items costs AD, so saving up for bags or whatever is a huge sacrifice in character power. They've done their very best to present the appearance of everything being obtainable without paying while making it so unrealistic that one might as well not even acknowledge the possibility.

People keep praising the Foundry feature which is basically a map creation tool where you can make a dungeon and allow others to play in it. I don't buy into that; players are not game developers and can't make content that meets even the lowest conceivable standard, so I expect the hurrah will die down once people start to realize that all of these dungeons are actually horrible. There's no approval process, you can just make a big room with a turd-shaped cluster of treasure chests in the middle and run the "dungeon" over and over again, which people are exploiting the shit out of. Meanwhile, the game itself has practically no meaningful content after the leveling phase; it's just a collection of dungeons, about twelve or so, and then they have three difficulty tiers (including normal which is depleted while leveling). The endgame consists exclusively of extra heroic 5-mans, the world is your oyster!

Everything else is equally shit. Everybody can roll need on everything, and everything including endgame purples is BoE so everybody just rolls need so they can sell it if they win something that isn't for their class. If someone leaves your group, you just have to leave and start over after replacing him. Mobs just spam-CC in PvE so that the poor fucker who's trying desperately to tank will enjoy being stunned about 75% of the time. Wanna know what the main taunt mechanics in this game is? It's an ability that you cast on your target which then amplifies the threat you generate, but if the mob hits you the debuff disappears, so the tank must not get hit by the mob he's tanking. Brilliant design.

The list of criminally poor game design could go on like that for five pages, but the worst part is that you get to suffer through it while being constantly bombarded with reminders that everything would be better if you paid. When you die, you're given the option of rezzing instantly at full health if you pay a little. Crafts tend to take hours, but you can click a button to make it instant for a price. Your companion needs to go home to the farm for an hour in order to level up, but you can do it instantly with a small injection of sweet problem-solving cash. You can swing your credit card at literally everything in this game and fix the gamebreaking issues that the developers have intentionally implemented in order to tempt you into doing just that.

But the controls are kinda neat and also leveling is fairly cool for the first few hours because there's a lot of solo quest instances and it almost feels like playing NWN during that delicious first course of the dinner. The developers seem to have been under the impression that they were developing an action RPG, because the few places where it emulates that genre is the few places where it's decent whereas the game fails spectacularly whenever it tries to be an MMORPG. After making a mockery of Star Trek Online, Perfect World must not have felt like they'd ruined quite enough beloved franchises, so I guess they set their sights on Dungeons & Dragons this time around and they certainly did their part to ensure that nobody else will try to put D&D and MMORPG into contact with eachother again for a long, long time.
 

Sylverlokk

Golden Knight of the Realm
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Did someone on the Neverwinter Dev team screw your wife and kill your dog or vice versa Axeman? I ask because you sure are getting upset about a free game. That isn't even officially launched yet.

Most MMO's have problems the first months of operation, many of them have game breaking problems, like AH that don't work or UI's that suck. This one doesn't. It does atm have issues with staying up but then again that can be attributed to so many people playing it. I haven't spent a cent on the game yet, but have enjoyed several hours of fun from it already, and if it comes down to paying eventually, well I never ahd a problem subscribing to games so paying a few dollars a month doesn't bother me. In return I get a game with gorgeous graphics (My friend and I run in DX11 mode, and we just went through the Cloak Tower, finding all the items too open both chests and admiring the great dungeony feel of the place), easy to play and fun. Whether it stays that way is up for debate but even if it all turns to shit at later levels I will have enjoyed the journey so far.

Oh and although I have no doubt the Foundry can be misused I have done a few Foundry missions so far like Blacklake Gold and I am slayer and they are fun and well done. That is why the user rating system exists, to weed out the powerleveling farms and bad content.

I have no doubt the store fees will be adjusted, just as skills spells and classes will be. I also have no doubt there will be many additions just as perfect world has done for Star Trek Online for which I am going to have to disagree with you on that they have not been good for the game. They have added tons of ships and now Romulans and STO is a far better game now then when it was released. The same will be the case for Neverwinter.
 

Tide27_sl

shitlord
124
0
The foundry is going to be the end of this game if they dont get it under control fast.

Literally starting at level 15 you can zone into a foundry and level from 15-60 without every getting touched. Not only that, since you dont even have to move more than 10 feet from start to finish, its easy to bot and just farm toons to max level in less than 1 day while gaining currency and loot.

This is the most exploitable thing I can ever remember seeing in an MMO in recent memory, it will destroy the game. This game is relying on the cash shop to pay its bills and you can even exploit the economy with this making Zen almost worthless and by being able to level so fast and bypassing 99% of the content, there is no need for anyone to spend coin on the cash shop either.
 

Caliane

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The foundry is going to be the end of this game if they dont get it under control fast.

Literally starting at level 15 you can zone into a foundry and level from 15-60 without every getting touched. Not only that, since you dont even have to move more than 10 feet from start to finish, its easy to bot and just farm toons to max level in less than 1 day while gaining currency and loot.

This is the most exploitable thing I can ever remember seeing in an MMO in recent memory, it will destroy the game. This game is relying on the cash shop to pay its bills and you can even exploit the economy with this making Zen almost worthless and by being able to level so fast and bypassing 99% of the content, there is no need for anyone to spend coin on the cash shop either.
15? you can do foundry at level 4 as soon as you leave the intro zone.

Foundry doesn't have craft nodes as far as I can tell.
And, only the 1 end chest, which I've only gotten greens from too.

Players can't create custom items for them. which is a big weakness both ways. it can't be exploited, but at the same time, its kindof boring when there is no custom loot and its just a random green always.
 

Caliane

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Another thing is the fanboys of the game clinging to the "it's still just open beta" mantra. If they aren't gonna wipe the characters and start over, then your game has launched kiddos.....
dont think anyone here is pulling that. In game maybe.


What do you guys think on calling soft launches "open beta"?
Is this good or bad?
From a technical standpoint, "open beta" is pretty clearly not a beta, and hasn't been in a very long time. At best, its a server test. But often, its really just a staggered, soft launch. should they call it that though?
 

Tide27_sl

shitlord
124
0
15? you can do foundry at level 4 as soon as you leave the intro zone.

Foundry doesn't have craft nodes as far as I can tell.
And, only the 1 end chest, which I've only gotten greens from too.

Players can't create custom items for them. which is a big weakness both ways. it can't be exploited, but at the same time, its kindof boring when there is no custom loot and its just a random green always.
You cant possibly be serious can you? It cant be exploited?? You have a zone where mobs can NOT touch you and you just hit a single button repeatedly for 2 levels every 10-15 minutes. You also get foundry rewards per each toon in there. Create 5 control wizards, zone into foundry, use auto it, nostromo game pad, anything with repeaters and go afk for 10 minutes at a time. Our group currently is working on the 3rd group of level 60 control wizards, giving us 15 level 60s and just started playing the game last week.

Just because you dont think its explotiable, doesnt mean you are right.
 

Caliane

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what exactly does hitting max level achieve? hit 60, quit the game sooner? how does you being 60 effect my game experience?

Foundry gives you exp/gold. No diamonds, no loot.

I don't like it. but I dont really see the point of racing to 60 either way.
 

gogusrl

Molten Core Raider
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You cant possibly be serious can you? It cant be exploited?? You have a zone where mobs can NOT touch you and you just hit a single button repeatedly for 2 levels every 10-15 minutes. You also get foundry rewards per each toon in there. Create 5 control wizards, zone into foundry, use auto it, nostromo game pad, anything with repeaters and go afk for 10 minutes at a time. Our group currently is working on the 3rd group of level 60 control wizards, giving us 15 level 60s and just started playing the game last week.

Just because you dont think its explotiable, doesnt mean you are right.
This pretty much demonstrates everything that's wrong with the current end-game situation and player mentality.



edit : and the Foundry but that's beside the point.
 

Tide27_sl

shitlord
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If you cant see how people being able to hit max level in less than 1 day and being able to exploit the economy with an unlimited amount of toons doesnt effect your game experience then you are either ignorant or stupid
 

Pyros

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Oh found the map, powerlvling my guardian to my wizard level now though I don't have to redo the zones. Fun fact, they didn't bother having an xp penalty for level differences or anything. I use my 46(well now 50) CW to powerlvl my lvl 25 guardian, and they both get full xp as far as I can tell.

And you need higher lvl than 4 because you need aoes. You also need to be ranged but it's basically 4walls and some traps+a super large amount of ogres stacked on top of each other and you just stand on top of one of the walls out of reach(they can't move due to traps but regardless they couldn't climb walls anyway) and just aoe them down then rinse/repeat. Name's Too EZ or something like that if you wanna check it out.
 

krismunich

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What axeman wrote is 100% accurate. And don't get me started on the nightmare boxes and key mechanic.
 

Haus

I am Big Balls!
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Hurm, possibly a philosophical question here..

Today I log in and see that the first rounds of AD/Gold sellers are spamming the zone chat in PE. People are, of course, bitching about AD/Gold sellers. But in reality, they're just selling AD for cash, which if you wanted AD you could also just purchase Zen and buy AD on the open market with it. So wouldn't this just be the free markets expressing themselves in game sa "buying AD for cash" is actually a built in game mechanic? Right now they're selling 1mil AD for $16, if you bought them through the in game market this would run you around 2400 zen. So they're just undercutting the market by 1/3. They're the Walmart of AD.