Neverwinter: PC

Gadrel_sl

shitlord
465
3
How is tanking in this game at the higher levels? Instant queues are always a big plus for me
You don't. The most optimal high-end instance group right now is 2 cleric, mix of rogues/CW. 2 cleric is infinitely easier than 1 cleric/1 GF, and clears much faster than 1 GF, 2 cleric, 2 DPS.
 

Pyros

<Silver Donator>
11,308
2,415
You don't. The most optimal high-end instance group right now is 2 cleric, mix of rogues/CW. 2 cleric is infinitely easier than 1 cleric/1 GF, and clears much faster than 1 GF, 2 cleric, 2 DPS.
Unless the GF is one shotting everything ^^. Can use a GF as a DPS spot as they do reasonable aoe damage, at least from some of the parses I've seen when you're speced as a DPS guardian, and you can force taunt shit off the cleric every now and then so that's at least a bit useful, but mostly yeah it's not tanking.
 

Gadrel_sl

shitlord
465
3
Unless the GF is one shotting everything ^^. Can use a GF as a DPS spot as they do reasonable aoe damage, at least from some of the parses I've seen when you're speced as a DPS guardian, and you can force taunt shit off the cleric every now and then so that's at least a bit useful, but mostly yeah it's not tanking.
Nah, there's no reason to use a GF period right now. Bosses need single target damage, hence rogues, and you don't kill adds and most trash, you just push them over a ledge with clerics/CW.
 

Kuro

Naxxramas 1.0 Raider
9,413
25,385
If you're a rogue, you probably fail too, just going by the kind of people who tend to play rogues in MMOs.

All Clerics, All The Time.
 

Sylas

<Gold Donor>
4,243
5,577
speaking of failing at being a rogue, what's the consensus on rogue builds? I'm just leveling, have a mostly single target dps build going, str/dex, mainly either passive + dmg or +AP gain type feats. Joined a PUG for a dungeon who were shocked that I wasn't pure AOE. From what attacks are available to me I don't really see how a rogue can go purely AOE, nor do I see how we're supposed to out dps control wizards in AOE, yet it was a CW saying this to me.
 

Lenwen

Silver Squire
212
0
On my rogue, I built up strength first, then dex/cha equally. For my feats, I went mostly down executioner paragon path, focusing on crits, crit severity, and combat advantage. I hardly ever use any aoes. It is just not needed. I have ran just about every dungeon up to the epic t1 version of the dragon dungeon, and I can count on one hand how many times I did not come in first in damage, and every time it was to other rogues. Honestly, even with their aoes, a cw will not come close to a well played rogue in damage. The cw that said that shit to you is smoking some good stuff.
 

Caliane

Avatar of War Slayer
15,902
12,546
rogues are not aoe at all. they/we have like 2 aoe abilities, and they suck. Rogues are single target dps machines.

Str is mathematically superior to dex. They kind of screwed that one up. the game says dex is primary at the start, the game gives dex priority in the ability roll. but the actual stat priority in game is STR>>>cha>dex/int
Even with crit severity, etc.
The issue is str damage bonus only comes from str and disc of str feat. so you are talking about a range of +4% to 16% damage that can only come from this source. this damage is multiplicative with all other sources. Its a flat 4-16% damage gain.
Dex gives crit on the other hand. And so does crit rating, and about 3 different feats, and a class power, and some skills have higher crit chance.
Lashing blade has 100% crit chance in stealth. you get +10% crit in stealth on a few skills in exec. there is 8% crit from feats in base and exec, 3% crit in class powers. +crit buffs.
so for dex that 4-16%, is adding into your 30-60% crit chance pool, there for is not remotely a true 4-16% damage gain.


Power vs crit rating.
this one is a bit more complicated.

Power is a flat value. Im not 100% if it scales with level yet. But, at each level its flat. 1 power=.04 damage. 100 power gives 4 damage/healing. 1000 power gives 40 damage. Which is then of course altered by skill coeffs.
now, taken at face value that sounds kindof terrible. Especially at high level. your daggers deal 1000 damage, and 1000 power is just adding 40... 1040 damage. yeah..

So I think that is how its balanced. power is linear, but its effectively "curved" in relation to your weapons. at level 10, your daggers deal 40 damage. so 100 power giving 4 damage, is a good 10%. while at level 40, your daggers deal 400, and that 1000 power for 40 damage is needed to give 10%. Thus you need more and more power to increase your damage in relation to your weapons.

the effect hower, at low levels power is powerful. but as your weapon damage scales up, faster then your power likely, crit is scaling as a % of your weapon damage, and thus becomes more useful, until you hit the soft cap.

Crit is a curve.
Threw out my notes, but at 54. I had something like 200 crit rating giving .0087% crit chance per point. 500 giving .0083% crit chance per point. 1000 giving .0079% crit chance per point, etc.
 

Gecko_sl

shitlord
1,482
0
So basically if you're not a rogue or a cleric you fail?
The game is in open beta, and isn't even a release candidate. I'm sure a lot will change. I'm enjoying the Foundry quests and just the environment in the game. I'm only in my teens, but I do work during the day and can't do 12 hours of gaming a day, generally, anymore. I'm also not reading too many spoilers, and it's not like there's a ton of theorycrafting one can do for this game with it's simple design.

So far I'm digging it. I think it was actually worth a box price. The combat is light, but the game itself has a ton of AD&D lore and potential.

My biggest issue is my AD&D knowledge basically is from the 80s and early 90s. I'm not too up on the ruleset used for this game.
 

Braen

<Medals Crew>
1,033
543
For a F2P game this is pretty interesting so far. I have been playing a CW a little and while the combat is pretty basic so far, I am enjoying the Forgotten Realms lore and the world around it.

Don't worry, there will be no guilds from me anymore.
 

Mr Creed

Too old for this shit
2,394
287
Can we just not post the "its open beta" on games that are obviously released, no matter how marketing wants to call it?
 

Kuro

Naxxramas 1.0 Raider
9,413
25,385
It's odd to see testing for Power for various classes spitting out different results. GWF testing was showing Power at the level cap as a Percentage increase in damage based on Power/Constant, rather than a flat damage increase for every X power. Armor Pen is probably going to cap out a pretty low number, as long as having a Great Weapon Fighter in your group basically means -60% Defense to all mobs.
 

Gadrel_sl

shitlord
465
3
So basically if you're not a rogue or a cleric you fail?
Cleric/Rogue/Control Wizard is the current meta. For PVP you want a cleric, 2 rogues, 2 CW. Absolutely unbeatable. For PVE, you want 2 cleric, 2 rogues, and a CW. Fastest clear time, only comp that can beat the highest level encounters currently. Rogues and CW are a dime a dozen, so if you want to get into a guild/groups easily, roll a cleric.

It also helps that clerics are actually really fun in this game.