Caliane
Avatar of War Slayer
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nude mods are downloaded more then improved water textures in skyrim.
whats your point?
Policing potential exploitation is something that needs to be done after allowing creators free reign to make compelling and diverse quests. not before. Tieing the hands of players in creating good quests ensures there will never be any.
no shit that the kind of people that want a 50 ogre box hallway won't want a robust dialogue driven dungeon crawl.
The foundry caters to ogre box's atm. and that is a real problem.
Implement the same code that prevents farming main quest line craft nodes if you must.
if you haven't noticed that, the quests you get for story often have 1 or 2 of every kind of craft node. and if you leave before completion, they reset.
you can do this 3 times each I think. not sure exactly what the code is. could be time related.
or how about instance hopping? find a world craft node. loot it. jump to another instance. loot again. etc. but hey limited in how quick you can hop.
how about, players can only place 3 chests, and 1 of each craft node in a foundry
then apply a limit to 2 of the same foundry quest per day
you really think the best option is to cripple the game for everyone to prevent exploitation?
are you EA Ceo? did you invent drm?
whats your point?
Policing potential exploitation is something that needs to be done after allowing creators free reign to make compelling and diverse quests. not before. Tieing the hands of players in creating good quests ensures there will never be any.
no shit that the kind of people that want a 50 ogre box hallway won't want a robust dialogue driven dungeon crawl.
The foundry caters to ogre box's atm. and that is a real problem.
Implement the same code that prevents farming main quest line craft nodes if you must.
if you haven't noticed that, the quests you get for story often have 1 or 2 of every kind of craft node. and if you leave before completion, they reset.
you can do this 3 times each I think. not sure exactly what the code is. could be time related.
or how about instance hopping? find a world craft node. loot it. jump to another instance. loot again. etc. but hey limited in how quick you can hop.
how about, players can only place 3 chests, and 1 of each craft node in a foundry
then apply a limit to 2 of the same foundry quest per day
you really think the best option is to cripple the game for everyone to prevent exploitation?
are you EA Ceo? did you invent drm?