Kirun
Buzzfeed Editor
Eh, depends. The problem is, when a video-game genre dies, it usually takes a long time for it to be "revitalized". Some genres never really recover at all. The larger hope, is that consumers start voting with their wallets and a shift in design philosophies happens. As long as "quick buck" shit like DLC and P2W are profitable in the short-term, companies are going to fleece consumers for all that they can, while they can. Thankfully, some of this is starting to change now with independent studios and things like kickstarter. The issue with that, however, is that MMOs are such a large undertaking from a financial standpoint, most "indie" studios can't fund development on an MMO.So we basically need to wait for the MMO industry to "die" in order to have a good MMO?
The MMO space has been in a "lull" for a while now. Sadly, it doesn't look like anything on the horizon is going to save us from that. GW2 was the last great hope for many, including myself, but it ended up being more of the same, scripted, generic "quick fix" style of gameplay we're used to. And maybe that really is the future for MMOs. Glorified, graphical lobbies, that you wait in while you queue up for said "fix".