People reap what the sow. Pretty annoying.This is pretty funny...where are all those people that said instancing the "raid" bosses/zones from the early EQ era was "not true to the experience" or whatever. Fucking hilarious now there is this lame queue system where you have to watch people fail? We could have just let them fail in their own little private space.
Well if we would have all known before hand that this was going to happen I am sure it would have been different. I think most of us expected this to be Everquest not the welfare classic loot line from people like Vaclav crying to developers about how their guilds aren't good enough to raid unless they have 3 hours alone and scheduled.This is pretty funny...where are all those people that said instancing the "raid" bosses/zones from the early EQ era was "not true to the experience" or whatever. Fucking hilarious now there is this lame queue system where you have to watch people fail? We could have just let them fail in their own little private space.
We shall see, RoE took the entire 3 hours and it was during 9-12pm in primetime and barely got it. Like you said when its 4am or 10am on a weekday its going to get much more interesting. Can you imagine if this was Kunark right now though, we might be alone on the rotation =pI'm interested in seeing how many mobs the guilds will lose due to being unable to down the target or the mob spawning between midnight and four pm when they're all sleeping or working. I mean the real ultimate irony would be if most of the guilds who really jumped on this rotation couldn't end up killing the mobs anyway. The dragons are easy enough but the planar encounters could get interesting.
Then again, it looks like RoE killed Inny this morning, so maybe the casuals will be just fine!
Getting our items back from zone crashes usually took two weeks on average for 1-2 items. With the massive roll backs they're likely going to have to individually dig through logs to verify information (which they won't do).We shall see, RoE took the entire 3 hours and it was during 9-12pm in primetime and barely got it. Like you said when its 4am or 10am on a weekday its going to get much more interesting. Can you imagine if this was Kunark right now though, we might be alone on the rotation =p
I just read about the shit on Lockjaw some more, that's honestly fucking crazy. What about people who turned in sky quests? or who had dragon haste items? I hope they do some kind of concession. We've lost a good amount from zone crashes on Ragefire and I think some of them they gave back, good luck though. At least with the double XP you can level a toon from 1-50 in a weekend easy if you wanted any alts.
That argument was used in a HUGE way when WoW first came out and it has never once proven true. While I don't have stats, yes something like 90% of guilds in WoW probably suck and can barely clear 10 mans or whatever, but all instancing ever proved is that there are far more "good"(not top 5 leet, just good) guilds out there than people ever thought. If you give them a chance to kill mobs and bosses they are just as good as any other EQ poopsocker. I mean how many times in the EQ thread was it joked that you really only need a handful of good people and then warm bodies.Well if we would have all known before hand that this was going to happen I am sure it would have been different. I think most of us expected this to be Everquest not the welfare classic loot line from people like Vaclav crying to developers about how their guilds aren't good enough to raid unless they have 3 hours alone and scheduled.
We're technically good enough to (assuming we'd stick to previous precedent) - but my guild had no desire to get involved in TLP2.0 style "DPS racing", poopsocking, and other tomfoolery..I think most of us expected this to be Everquest not the welfare classic loot line from people like Vaclav crying to developers about how their guilds aren't good enough to raid unless they have 3 hours alone and scheduled...222.
I was in a guild on live that didn't get dragons on Solusek Ro for a long time with a good amount of people on this forum. I know this is going to come as a shock but we learned to use gate pots, group our DPS up, and practiced mobilization until we started competing with them. We sure as hell didn't complain to developers or GMs because we couldn't compete.That argument was used in a HUGE way when WoW first came out and it has never once proven true. While I don't have stats, yes something like 90% of guilds in WoW probably suck and can barely clear 10 mans or whatever, but all instancing ever proved is that there are far more "good"(not top 5 leet, just good) guilds out there than people ever thought. If you give them a chance to kill mobs and bosses they are just as good as any other EQ poopsocker. I mean how many times in the EQ thread was it joked that you really only need a handful of good people and then warm bodies.
Youre obviously from Lockjaw, on Ragefire we've left Noble cycle up for days and no one touches it along with the rest of PoSky (best loot in game). Yael who has a great piercer and insane caster belt goes untouched. That's 50% of the raid content that isn't even on the rotation and no one even tries. Aside from that plenty of guilds have come and just wiped to CT, Inny, Vox, & Naggy right in front of us and once the mob regens we take our turn.I guess I'm just an old nerd who can't compete anymore or whatever but I've never understood the need to prevent other people from even trying the encounter. A handful of contested open world bosses are fine, but let everyone else play, it doesn't hurt you.
You do understand that "competition" in games like EQ only truly applies to a few aspects as a universal truth, right? Besides that different people have different takes on what it means to compete at them.I was in a guild on live that didn't get dragons on Solusek Ro for a long time with a good amount of people on this forum. I know this is going to come as a shock but we learned to use gate pots, group our DPS up, and practiced mobilization until we started competing with them. We sure as hell didn't complain to developers or GMs because we couldn't compete.
It is rather asinine that Daybreak is forcing the rotation while still keeping the long variables that make rotations a ton more difficult to manage for sure.Imagine there will be a bunch of butthurt over stuff spawning at weird times for someone's spot in the rotation.
I think it's funny, because all these people are complaining about the poopsockers and they're going to lose a lot of spawns to the poopsockers anyways.It is rather asinine that Daybreak is forcing the rotation while still keeping the long variables that make rotations a ton more difficult to manage for sure.