It's been a few months since enforced raid rotations started on Ragefire and Lockjaw. During this time, player response to raid rotations has been mixed. Some parts of this rotation may have increased access to content for players and guilds. Unfortunately, this also created situations where some players could create situations that excluded other players from accessing content that they would normally be able to enjoy with a few of their friends.
After many discussions with the team, we believe ending enforced raid rotations is in the best interest of the progression server community. We appreciate that players and guilds are working together to share the raid content on their servers, and we encourage you to continue to talk and compromise with the players on your servers. We believe players can resolve disputes about camps and raid bosses between each other. Game Masters and Guides will not be able to assist in negotiating disputes between players and guilds.
As mentioned in the first announcement on this, the player community we have in EverQuest is something that makes us unique and special. While you explore Norrath and compete for raid bosses, remember that we're all part of the same community that enjoys playing EverQuest together. As the communities on Ragefire and Lockjaw continue to develop, there's a great deal of value in working to get along with the other players on your server.
We appreciate everyone's support during the enforced raid rotation experiment on Ragefire and Lockjaw. If you have questions about EverQuest Rules of Conduct, you can get more information in the knowledge base article here.
- Roshen