I played for quite a while again last night, and I'll state again that I believe the game is worth the initial cost of entry. Just don't expect this to be a MMORPG. This is a PvP area control game slapped on top of a survival RPG.
Heavy harvesting and crafting to create gear and such with the ultimate goal being faction-based PvP for area control. That's it. Nothing more. Nothing less.
Is it good? Yes. For what it is, it is good. If it had a subscription fee or required micro transactions, it would not be good. Since it is a one time purchase, it's good for what it offers. Just don't expect this to evolve in to anything else. This isn't EQ 3.0, WoW 2.0, etc. This is DAoC/Valheim love child.
As such, it left me wanting a purpose for playing the game, and that's purely my issue.. not the developers. The thing is that the whole reason I bought EverQuest two decades ago is because I was looking for a game where my time spent playing it lead to bigger things that ultimately would transfer to the next iteration of the game to come out. This all stems from SSI's Pool of Radiance game back on the Commodore 64. When new games from SSI came out in that series, you took your characters from the last game and imported them in to the next game to continue developing them further. That's the overall design that made its way in to EverQuest, WoW, and others of the MMORPG genre.
When you play a game like New World, it doesn't have that MMORPG character development feel. It has progression, but it feels more like a Call of Duty progression where you are unlocking things, but ultimately your previous play throughs didn't matter overall.
Again, that's not a bad thing. It's just not what I would call a MMORPG. It's an online pvp game with unlockable progression.