Tried to tell you guys this thing had a 4 day shelf life (maybe more like 5 or 6 if they manage to remove all the obviously exploitable powerlevelling shit) but I guess you kinda gotta live that out to see it in action. To the game's credit there's a very nice honeymoon period somewhere around day 2 where it feels like it could be good, unfortunately the game just doesnt improve or evolve much from there
There's a few issues going on with this.
#1 They have some actual issues with their scaling where its kinda fucked especially compared to what people are used to in MMOs (60 vs 25 is 100-0 in most MMOs, I'd be fine with an arg that it should be 99-1 or maybe even 95-5 but its tuned a bit too far past those currently)
#2 There are some real problems with their combat which kind of elongates the skill curve in PvP where in small skirmish situations even if numerically outmatched a 99th percentile PvPer will almost never die against someone below the 90th percentile...I dont think this is necessarily a problem if its the result of overall strategy, split second decisions and outplays (think Dota), but it's currently more due to how easily you can kite in the game and spamming consumables, which I dont view as good or interesting
#3 Due to how easily exploitable some aspects of the game have been (in both the "Preview" beta last year as well as this beta) there have been people who have been 10+ levels higher than other players with equal or lower combat skills. I.E. People who hit lv60 very early spamming exploitable quests would have like 1 weapon at lv10 so even with superior gear would be less equipped for combat than a lv45 with a maxed out primary weapon and a second weapon that is lv10+ who is grinding with methods probably intended by the developers. I don't view this as a bad thing and the alternative progression seems fine to me where you can hit max level primarily as a crafter and if you want to increase your progression once max level as a typical player you would then max out multiple weapons for flexibility and to test out different strats. They do need to fix some tuning, however, regarding how fast some methods level