New World

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RobXIII

Urinal Cake Consumption King
<Gold Donor>
3,958
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The amount of armor pieces you have to have for this game is daunting. I think armor should have no weight in a bank.

1. 1 set for each resource collection.
2. 1 set for each crafting skill
3. a Magic Find Set.
4. A PvP set
5. And I imagine a few Dungeon Sets that revolve around which dungeon you run.
6. Alternate spec sets.

Its a bit much. I kind of wish all the crafting and Magic Find stuff would have been an outside source separate from armor.

The biggest crime against the players is a tie between no set gear management in the UI, and on top of that everytime you die, *everything* gets broken, so you're penalized for being prepared. It's like every design decision is there to demotivate people from playing =\
 

Tearofsoul

Ancient MMO noob
1,791
1,257
To me, it wasn't a single flaw that make me stop playing. It was so many little annoying things adding up to the point that I was like 'why bother?'
 

mkopec

<Gold Donor>
26,747
40,971
Honestly this game is all about the guild vibes. I was lucky to find some good dudes to run with and it made the game 200% better. Plus we rule the fucking server were on too which helps. We dove away the biggest purple guild on the server with spanking them so hard in multiple wars.
 
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Gravel

Mr. Poopybutthole
41,316
140,795
The biggest crime against the players is a tie between no set gear management in the UI, and on top of that everytime you die, *everything* gets broken, so you're penalized for being prepared. It's like every design decision is there to demotivate people from playing =\
Think I said that two or three weeks ago. Every system in the game penalizes you for playing. It's baffling.

I've basically stopped playing almost entirely. Since Forza sounds so good, I'll probably end up playing that and never logging in to New World again.

It's a shame because the bones are good, but you can really tell their lack of focus on what the game was supposed to be never got resolved.
 
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Tearofsoul

Ancient MMO noob
1,791
1,257
Think I said that two or three weeks ago. Every system in the game penalizes you for playing. It's baffling.
I have a feeling they want to charge player real $$$ for the convenience stuff later. Like centralize storage/bank, fast travel, lower tax rate etc.
 

Gravel

Mr. Poopybutthole
41,316
140,795
I have a feeling they want to charge player real $$$ for the convenience stuff later. Like centralize storage/bank, fast travel, lower tax rate etc.
But that's another wtf for me. There is almost no monetization present. Almost no cosmetics.

It's crazy. They could've implemented that stuff and maybe kept some of the players frustrated by their bullshit design, and gotten extra cash as well.

Instead they just...didn't?
 

Mahes

Bronze Baronet of the Realm
5,648
6,962
So, apparently if you actually want to make gold, Magic Find is indeed the most important stat in the game. At first I was a bit skeptical, and then the Lucky Dice fell. I could sell for 40k(Got offered that), but I would rather actually use them. I have seen more recipes as well now. I just have to get extra ones as for the moment I need most of what is dropping.
 

Morrow

Trakanon Raider
3,341
948
So, apparently if you actually want to make gold, Magic Find is indeed the most important stat in the game. At first I was a bit skeptical, and then the Lucky Dice fell. I could sell for 40k(Got offered that), but I would rather actually use them. I have seen more recipes as well now. I just have to get extra ones as for the moment I need most of what is dropping.
Luck for loot is trash. Like, you should use it, but it barely works. I run max luck and 2 trophies and have run 1k chests in reek/weavers and have seen 0 trophy items. Stacked deck/loaded dice not worth.
 

Daidraco

Avatar of War Slayer
10,604
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So, apparently if you actually want to make gold, Magic Find is indeed the most important stat in the game. At first I was a bit skeptical, and then the Lucky Dice fell. I could sell for 40k(Got offered that), but I would rather actually use them. I have seen more recipes as well now. I just have to get extra ones as for the moment I need most of what is dropping.

Luck for loot is trash. Like, you should use it, but it barely works. I run max luck and 2 trophies and have run 1k chests in reek/weavers and have seen 0 trophy items. Stacked deck/loaded dice not worth.
Pretty much what Morrow is saying. There is no reason in not running it if you already have it and are chest farming, but the prices at what the trophy pieces are going at is outright obnoxious for the amount of luck you get from them. The loot tables are still at 100,000 - just like Mining etc. The percentages between loot luck and mining luck are the same as well, but not the trophies which is very minor in comparison. A max tier loot luck trophy is 150, so even with 3 of them you're at 450 luck from trophies. In comparison, Mining Loot luck trophy is at 1500 for just one. Full perfectly rolled loot luck gear at 600 GS with socketed pearls is something like 3750 adding up to a total possible 4200 max. So you're much better off just buying a really nice piece of gear (in any slot) that gives a large luck bonus and building up your luck gear set and.. if you just so happen upon a loot luck trophy.. wait what am I saying, fk that, its still not worth building - sell that shit.

You're able to pull from the top tier loot bucket starting at something like 1800 or 2200 (was unsure of that looking at the strings). I understand "why" they dont want loot luck up as high as something like mining, cause the market would be flooded with Legendaries. But again, a max tier loot luck trophy is just not worth the total investment at the prices they are going at for right now. I personally think the artifacts, for as worthless as they are in the grand scheme, should have a much higher drop percentage.
 

Cybsled

Naxxramas 1.0 Raider
17,309
13,844
Honestly this game is all about the guild vibes. I was lucky to find some good dudes to run with and it made the game 200% better. Plus we rule the fucking server were on too which helps. We dove away the biggest purple guild on the server with spanking them so hard in multiple wars.

This. I ended up in a company that has owned Monarch's Bluff for almost the entirety of the game save for like a few days we lost it. The guild is active enough and there is a strong enough core that we can work with other companies to make sure our wars are well stocked. Everyone by this point has specializations - siege, muskets, flank groups, etc.

Today was our first war since the hatchet/great axe/hammer "bug fix" that made them insanely overpowered. We fucking rolled the defenders hard - there was virtually no slideshow/TPose lag either. Mauraders on our server were heavy exploiters, so not surprised they suddenly don't know what to do in war lol
 
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Mahes

Bronze Baronet of the Realm
5,648
6,962
Pretty much what Morrow is saying. There is no reason in not running it if you already have it and are chest farming, but the prices at what the trophy pieces are going at is outright obnoxious for the amount of luck you get from them. The loot tables are still at 100,000 - just like Mining etc. The percentages between loot luck and mining luck are the same as well, but not the trophies which is very minor in comparison. A max tier loot luck trophy is 150, so even with 3 of them you're at 450 luck from trophies. In comparison, Mining Loot luck trophy is at 1500 for just one. Full perfectly rolled loot luck gear at 600 GS with socketed pearls is something like 3750 adding up to a total possible 4200 max. So you're much better off just buying a really nice piece of gear (in any slot) that gives a large luck bonus and building up your luck gear set and.. if you just so happen upon a loot luck trophy.. wait what am I saying, fk that, its still not worth building - sell that shit.

You're able to pull from the top tier loot bucket starting at something like 1800 or 2200 (was unsure of that looking at the strings). I understand "why" they dont want loot luck up as high as something like mining, cause the market would be flooded with Legendaries. But again, a max tier loot luck trophy is just not worth the total investment at the prices they are going at for right now. I personally think the artifacts, for as worthless as they are in the grand scheme, should have a much higher drop percentage.
Not that I am saying you are wrong, but how do I see my character's luck? I tried finding the stat but could not.

The Loaded Dice appear to be highly sought after. I had like 12 /tells when I advertised it. I had a couple of interesting /tells. One was like " Who told you"? The other was, Did it drop in EB or M something. EB would explain why players keep farming those particular invasion points. I see advertisements for forming groups all the time to EB. Apparently I am guessing that the Dice drop there. I did not get them there. I got them out of a chest on my farm route.
 

Daidraco

Avatar of War Slayer
10,604
11,250
Not that I am saying you are wrong, but how do I see my character's luck? I tried finding the stat but could not.

The Loaded Dice appear to be highly sought after. I had like 12 /tells when I advertised it. I had a couple of interesting /tells. One was like " Who told you"? The other was, Did it drop in EB or M something. EB would explain why players keep farming those particular invasion points. I see advertisements for forming groups all the time to EB. Apparently I am guessing that the Dice drop there. I did not get them there. I got them out of a chest on my farm route.
There are a fuck ton of stats and passives that are not displayed anywhere and Luck is one of them. For people to find those values, they had to basically dissect the games coding to find the values in integer format. Then they found the strings for certain chests and enemies that pulled from such and such loot box for certain items. I was searching for a recipe a week back and read up a bunch on it, but Im not a pro by any means so dont take my word as gospel.

But like your base roll with zero luck is between 0 and 100,000. If you want certain recipes, or dice or w/e you have to have a certain amount of luck. I keep thinking 1800 is the base amount needed to get dice pulled from that tiers loot box in a level 40-49 zone (MD). So you have to roll 101,800 minimum to get anything to drop from that chests dice loot box. So if you did a perfect roll with the max loot luck, you would be at 104,200 and be over kill. Or to be more specific to your previous question, the 150 luck total that you would get from a tier 3 trophy would be almost irrelevant in the grand scheme. 450 with all three tier 3 loot luck trophies is nice, but the price they are selling for .. you could basically buy anything that you're looking for anyways. I hope that makes some semblance of sense - Im exhausted.

-edit- I was thinking of stacked deck for MD. Dice is any zone 50-60 according to the strings. But each chest falls into categories so the chests you’re opening may not even have that loot box linked. But you still have a chance to roll from the loot boxes from lower tiers if that loot box is linked.
 
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Mahes

Bronze Baronet of the Realm
5,648
6,962
Makes me wonder if the trophies are bugged and there is supposed to be another 0. Seems odd that the bonus for a 200 Skill item would be almost irrelevant. Then again, this whole game has many questionable decisions.
 

Lumi

<Banned>
4,469
3,298
So, apparently if you actually want to make gold, Magic Find is indeed the most important stat in the game. At first I was a bit skeptical, and then the Lucky Dice fell. I could sell for 40k(Got offered that), but I would rather actually use them. I have seen more recipes as well now. I just have to get extra ones as for the moment I need most of what is dropping.
Lol, dice won't even sell for 24k on our servers auction house. Not taking 40k is absurd. The amount of time it will take you for that 1% luck to generate 40k is literal months.
 
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Daidraco

Avatar of War Slayer
10,604
11,250
Makes me wonder if the trophies are bugged and there is supposed to be another 0. Seems odd that the bonus for a 200 Skill item would be almost irrelevant. Then again, this whole game has many questionable decisions.
It has to be by design. Loot box luck thresholds are relatively low to match the total achievable luck in the current version of the game. If chests equaled 4500, you would have access to every loot box without wearing a single piece of luck gear.

Never mind that since* those thresholds are so low, that if you had max luck gear on and 4500 trophies - the amount of legendary items and gear that would drop would flood the market out.
 
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RobXIII

Urinal Cake Consumption King
<Gold Donor>
3,958
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I think the dev team was made out of intern programmers who flunked out of basic math. I have 0 confidence in most mechanics, and the hidden luck stuff is one of them. Hell, they even screwed up the fishing quest line: Quest completes when you get 100 skill in fishing, except the math is wrong there too, and you have to get 101 to get credit lol. I got a nice 600 GS fishin pole by finishing it, with sweet bonuses. I don't think those worked either, because when I switched to it, the fish quality was slightly lower (less rares, smaller fish), but it was only a sample size of 200, so not scientific by any means. /shrug
 
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Daidraco

Avatar of War Slayer
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I think the dev team was made out of intern programmers who flunked out of basic math. I have 0 confidence in most mechanics, and the hidden luck stuff is one of them. Hell, they even screwed up the fishing quest line: Quest completes when you get 100 skill in fishing, except the math is wrong there too, and you have to get 101 to get credit lol. I got a nice 600 GS fishin pole by finishing it, with sweet bonuses. I don't think those worked either, because when I switched to it, the fish quality was slightly lower (less rares, smaller fish), but it was only a sample size of 200, so not scientific by any means. /shrug
The bonuses work, they should just say the exact percentage instead of saying "Large bonus" which is 50% luck. If you really want to go the fishing route and enjoy it on some level - then you should put down at minimum, three tier 1 fishing trophies in all your houses. Just three tier 1's give 75% luck, never mind the tier 3's giving you a whopping 270% luck for a total of 470% luck with all four (afaik) tier 3 bonus gear pieces on. Chance of catching bigger fish is just a yield bonus in a different form for the weight of the fish, but I havent really looked into how that works. A sample size of 200 however, is not enough of a spread on a chart of 100,000.

I would say a large portion of people that enjoy the game arent even playing it right now cause, similar to what you pointed out, they just dont have any confidence in the developers and their Q&A process. Pretty obvious why, but if they just added a simple character sheet that tallied all your shit into one spot instead of having to go to a third party website to find it - that would give at least "some" relief.

At this point, I enjoy the game for what it is. Does the game need another 6 months in the oven? It sure af does, but Ill be playing it for as long as its "scratching my itch". I might give up the extra storage from a mansion at some point cause Im starting to feel like the storage just isnt worth the extra 1000 gold I have to pay for that house over a small house - but w/e. They said a big update is suppose to happen this month - Im hoping for some more content, but we'll have to see.
 
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Mahes

Bronze Baronet of the Realm
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I have a Tier 4 house for my main. I am thinking I would just get the tier 1 house for the other 2. Storage is nice but since the number of trophies is the same, I think having 2 cheaper houses is the way to go.
 

Daidraco

Avatar of War Slayer
10,604
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I have a Tier 4 house for my main. I am thinking I would just get the tier 1 house for the other 2. Storage is nice but since the number of trophies is the same, I think having 2 cheaper houses is the way to go.
Thats what Ive got. Mansion and two 5k houses in far reach territories. Ive got some nice chests in the mansion, but unless Im grinding a trade - I just dont need that storage. I was under the assumption, probably from a beta or something in the past that you could only have 2?3? trophies in a small house. But when I found out you could have 5 trophies and resetting the cool down for travel to home is always 50 azoth or less, .. I totally regretted buying a mansion.