Classes are based on your armor/weapons/stat allocation. It's a carte blanche kind of class system.
Same with me. I like the more traditional fantasy aspect when it comes to classes. I couldnt get into Darkfall because of their system. Ill still try New World but meh.So no classes? for some reason I always get bummed on no class MMO's i know some folks like it, I like classes
Was in first alpha but can't recall, was there some kind of experience pool when rested for experience (character and skill)? Potions to increase effectiveness of that as a catch-up mechanic for casuals might work. 300% rested potion, etc.Possibly going to sell items or boost to help leveling up character and trade skill experience. Really?
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Was in first alpha but can't recall, was there some kind of experience pool when rested for experience (character and skill)? Potions to increase effectiveness of that as a catch-up mechanic for casuals might work. 300% rested potion, etc.
/shrug
-The defined class vs. open class system is always a big debate, and I know lots of people are going to come down on each side of the fence. As long as it's more like Elder Scrolls/ESO and less like ME: Andromeda, it won't be so bad. In games where you know the system or they give you a role-based framework to work within, it's not so bad and can be great; In games where you can easily "gimp" or smudge yourself into being bad at a chosen role, its terrible. In the video, I wondered about this when the guy said, I keep forgetting I am not tanking. If you have the respec be easy enough that you can do it enough to correct mistakes or change "class/roles" that's great but IMO but not so often that you are changing roles for every dungeon.That's not what people usually mean when they use the word classes, in accordance with MMOs. A class based system is like EQ or WoW, where you pick a class, and all your skills and ability options are set according to that class. A skill based system is like Ultima Online or Elder Scrolls, where you have X number of skills and you can mix and match how ever you please.
This game is a skill based system, like UO or ESO. You can skill up every weapon you want (the only cost is time), and respec your stats to match them (for gold). If you chose to wield a Rapier, a Musket, and wear Heavy Armor, you aren't magically going to be called X class in game (because there are no classes).
rhinohelix I don't know if the guy just got in the alpha or he just failed to make that part of the video clear, but small correction, there are 3 factions (Syndicate (Purple), Marauders (Green), and Covenant (Orange)). He is currently in the Syndicate faction, and they page he pulls up lets him chose to switch to one of the other two (that he is not currently in).
Random skins. Right now everyone looks the same with gear. I imagine that's the real money going forward.That's the problem with content that doesn't use a scaling system. Each dungeon is geared toward a level and they out leveled it during the press demo. Which makes me wonder about the unique loot that comes from the expeditions. How good will the loot be? Will it be a WoW thing where you go crazy over deadmines drops only to level up later and replace with greens/crafted.
Forgot about this, if item drops have unique skins they'll be worth grabbing even if you out level the expedition. They did just do a texture pass for items this patch though, should solve a bit of the saminess.Random skins. Right now everyone looks the same with gear. I imagine that's the real money going forward.
Go play classic wow and never buy an epic mount you fag.Love how it's coming along but the fast travel points kind of bum me out. I really hated TP'ing all over the place constantly in FF14, as it took me out of it constantly. I get having SOME speed-ups for travel, but fast travel points all over the map is too much.
That's the problem with content that doesn't use a scaling system. Each dungeon is geared toward a level and they out leveled it during the press demo. Which makes me wonder about the unique loot that comes from the expeditions. How good will the loot be? Will it be a WoW thing where you go crazy over deadmines drops only to level up later and replace with greens/crafted.